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OFFICIAL: M22 Enemies

Greetings Adventurers!

This thread is for providing bug reports and feedback on the M22 Enemies.

This covers all enemies except those found in the M22 Trial. Any and all feedback is welcome, including:
  • Difficulty
  • Population/Density
  • Problematic combinations of enemies
  • Pathing
  • Powers
  • Visuals
  • Health bar placement

Comments

  • olocancom#0595 olocancom Member Posts: 94 Arc User
    edited December 2021
    Feedback: So far enemies have been fine. I like the diversity and quantity. Not super challenging at 65k, but I think if they were scaled up it would be too much for players who just meet the campaign 45k minimum requirement. I appreciate that they don't have as many control powers as Sharandar did.

    I like all the extra bosses roaming and stationary. The loot in the chests behind the stationary ones is disappointing, but that's a universal problem in the game. Old Ohgi is great! Would love to see them as a mount. As well as the bone drakes.


    Bug:There is a mob that spawns around (-1615, -1337) that can get stuck in the rocks and hole in the ground around (-1617, -1366). I've passed by it a couple of times, but not sure of what triggered it.
    Post edited by olocancom#0595 on
  • arazith07arazith07 Member, NW M9 Playtest Posts: 1,719 Arc User
    Feedback: The HEs where you free and protect the horse carrying the supply chain to the front lines feel too underpowered. I ran them at ~55k iL by myself on my Ranger. I never felt threatened or came close to dying, and the monsters didn't have enough health for several people to be able to get credit if this were to go live as is. I feel as though they should be brought up to similar levels as the end HE where the horse cart leads you, with more health and more enemies to fight at once.

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