Greetings Adventurers,
Starting today on PC*, unbind tokens have a chance to drop in premium rewards - we hope to have these tokens available for purchase in the Zen Market soon! Chances to drop will remain after the release of the Zen Store item and we will be releasing more detailed information on how these tokens work.
In the meantime, let us know other items you'd like to see be able to be unbound in the future!
*The patch where these tokens have a chance to drop will be available next week on Console.
6
Comments
You recently added companions from these old class packs back in the game, it would be really cool if you could bring these kinds of transmutes in the game aswell, either through adding them back, or making them unbindable so we can buy/trade with other players.
I have Band of Air but it is BoC. I cannot transfer it to my main stopped playing since I am exhausted. I have already opened ticket and forum discussion.
Thanks
- Event food
- Hilt of the Fallen and Lost Scrolls of the Void
- Stronghold Vouchers, Influence and Shards of Power (all types)
- Overloads from Hell Pit
- Stones of Health, Scrolls of Life, Scrolls of Mass Life
- Companion Equipment
And all the things others mentioned. Thank you for this tokens!
Edit:
Forgot about those too!
- Reroll tokens
- Stuff from "Other Currency" section in the inventory's wealth tab
Any of my comments not posted in orange are based on my own personal opinion and not official.
Any messages written in orange are official moderation messages. Signature images are now fixed!
Old transmute gear
What I like to see be able to be unbound in the future:
- Artifact sets ( necklaces and belts ).
- Avernus hunt gear.
- Shirts and pants.
- HC VoS gear from mini-bosses.
- VoS rings.
- Weapon and armor enchantments.
- Companions gear.
- Gear from the new adventuring quests. Because it's have the old transmute.
In the future, it would be nice to have this feature from the beginning.Strongly wish for no unbind of high-end VOS equipment (rings / shirt / gear / etc).
Unless there is an added requirement for player to complete the dungeon first.
Reason :
I'm really worried that it can kill the desire to play the game. The moment it can unbind is the moment everybody can have it. When you log in, everybody can out dps you or out heal you because everybody has the best item. You played hard just to be below average.
What I think devs want is "Items which will motivate you to buy an unbind token on zen store".
1) Artifacts
We refine it to mythic but many became redundant over time.
It'd be good to unbind and sell them at high price. The buyer can just buy it to save crafting and success gambling time.
It doesn't break the game.
It is a win-win because we can now be desired to try out new artifacts and sell them. It's a boost to material sales too.
2) Potions
e.g. diamond shard's 5% damage increase potion - unbind with a little token cost.
3) Crafting materials - the rare materials found when doing high end dungeons. It'd be good if it can be unbind and moved to normal inventory.
4) Ingredients for ring of air. The player is required to complete a HC run to craft it, so it's fair. It is buying to save time on random and retries, not buying to win instantly.
If you have to complete it once, that's fine by me. As long as I can skip pointless grind that feels like the devs trying to punish players.
Unbinding the reagents for HC Rings would be good option, as some of us done the VoS HC hundreds of times and still missing some reagents. Even i'f you could buy all the reagents, you would still have to finish HC VoS to craft the ring, so that would be kind of fair.
https://youtu.be/7Z4isd678R8
You can now put bound to character and bound to account enchantments into the lionheart weapon, unbind it and sell it with the enchantments inside.
1. Old character resurrection (armor for the body, arms, legs). Most of them are needed to customize the appearance. For example, the set of the clan of gray wolves.
2. Strengthening potions (at least unbind the character and link to the account). For example, diamond shards.
3. War Horn of the Alliance (this item is already impossible to get, but it is still very relevant).
I suggest fixing:
1. Ability to remove the binding from weapons of legendary quality only.
2. The ability to remove the binding of artifacts only of mythical quality
3. For items that have been untied with tokens, re-bind after using them on other characters.
Do not categorically add the ability to untie the following items:
1. Rings, jewelry companions, if they are linked to the account.
2. Resources for crafting certain rings (for example, from Vos)
These items can only change the type of binding from a character to an account.
-Hunts Gear
-HC VoS Ring reagents, not the ring itself beacuse at least the player needs to prove that he can survive the dungeon (you can have 1 dps being carried with no issues in there). Why? Because this is the first time I've seen, in a game, such a bad rng tied to an item. Also can we get the reagent cap removed? Makes no sense to have only 1 of each at any given time, feels arbitrary and counter intuitive, specially because you have 2 rings to be crafted and as you already know the grind is tough enough to have a message popup saying ERROR: You can't have more than one of this item in your inventory or whatever xD
-HC VoS Legendary Rings (not the craftable ones).
As a side note if you are reading this Julia, can we please get back the Tutor Companion in the zen market or as a part of a pack or something? Pretty please!
Back when masterworks was a real thing, I bound my Hammer of Gond on my then-primary. Now I don't like playing that class much, but I'm not going to spend the money or hours making another mythic one because I will eventually want a different character to be my primary. So while others can chime in on what should be unbound from account, I'd like to say that pretty much anything should be able to be changed to account-bound for a modest number of tokens.
Another crazy idea - give us like an hour of play with something before it binds. Or allow us to equip without binding things in the training "plane" where we can test things with PVP and some kind of PVE. But ideally, we'd be able to try enchants and what not to see if it works the way we think it will without having to commit to binding. Just reuse your code for making all those coupons disappear or something because I don't want to play 80 or 100 hours of the game to get my bard up to 50K only to find out I hate how he can't heal enough to keep a party alive with the set I had on another character, or whatever it is.
Bound vorpal enchantments, I have an r14 vorpal enchantment (original look) that is currently bound, and I'd prefer to sell it instead of keep.
While I realize this probably isn't an item that is likely to ever be added to the list, would be nice if butterfly bilethorn enchantments were also unbindable, being able to sell that rare skin would be really useful.
Bound R15 Enchantments, I have 5X bound Tactical Enchantments and 4X bound Dark Enchantments that aren't BIS for me and I can't sell them.
The normal VOS rings, including the legendries. Those things have an atrocious drop chance to get the one you actually want, I know someone who did 250 runs just to get the one that was BIS for them. I am still missing 1 of the rings that is BIS for me as well and I have very little motivation to keep trying at this point, I got better things to do.
PVP Rogue,
--[----- "Your friendly neighborhood spawn of Satan." -----]--
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Main Character: Hurricane Marigolds (Rogue WK & Assassin)
Ingame Handle: trgluestickz
Discord Name: Hurricane🌀Marigolds#2563
Guilds: She Looked LVL 18 & Essence of Aggression
Alliances: Imperium & Order of the Silent Shroud
Platform: PC