These list changes since the version: NW.115.20191025a.41, currently live.Release NotesContent and EnvironmentGeneral
- Blackdagger Ruins: Storm the Keep: The missing section of the final bridge has been restored.
- Ebon Downs: A bridge no longer has missing parts.
- Elemental Evil: Crushing Gar Shatterkeel now has a quest path.
- Sea of Moving Ice: The Dragon Turtle no longer incorrectly jumps back to its original position for a moment after the breach animation.
- Spectral Tricksters no longer flicker in and out of existence in Protector's Enclave.
- Stronghold Dragonflight: Ghosts spawned by the black dragon now move more slowly.
- Tutorial: Players can no longer incorrectly collect two sets of starter gear.
- Tutorial: Players who couldn't log in after logging out in a certain part of the Tutorial now can.
- Tutorial: Players who log into the post-Bridge portion of the tutorial can no longer sometimes end up stuck.
- Underdark: Players no longer have to complete normal Demogorgon to complete the Unlock Epic Demogorgon campaign task.
- Vellosk: The Tribal Pit no longer incorrectly has wall pieces that disappear.
Acquisitions Incorporated
- Information Gathering: Enemies no longer spawn when interacting with supply crates.
- Players who are on the campaign task to complete Manycoins Bank Heist can now properly queue for Manycoins Bank Heist.
Demogorgon (Master)
- There's now a clickable interaction to exit the instance.
Undermountain
- A few NPCs have gathered around to listen to Mattrim play music.
- Azuli, when in Wyllowwood, no longer looks like a different character.
- Claws of Malar: Arcturia no longer pursues players even through death.
- Jordan Brownbean no longer has dialog or an important dialog indicator.
- Mattrim no longer incorrectly welcomes players to the Yawning Portal while in the Catacombs.
- Mattrim is no longer interactive in the Catacombs after completing the Gate Crashed quest.
Future Events
- Day of the Dungeon Master: The drider boss in the Trial of Traps queue now properly shows a shielded FX before their shield is broken.
- Gift of Tymora no longer awards obsolete profession materials.
- Tales of Old: Coins of Tales Told are now granted when the player decides to exit, rather than after leaving.
- Tales of Old: The Idris Lockbox no longer has a chance to give the mini Hrimnir vanity pet.
- Simril Celebration: This quest now requires fewer fish for daily participation rewards.
Combat and PowersClasses and Balance
- Barbarian: Sure Strike no longer incorrectly shows a 0 damage hit in the combat log. (This doesn't affect damage dealt.)
- Warlock: Arms of Hadar now properly gives more Action Points per cast.
Companions
- Alpha Compy: The Alpha Compy's summoned pack once again properly follows her.
- Alpha Compy: This companion's player bonus now properly functions.
- Black Dragon Ioun Stone: This companion's player bonus now properly functions.
- Bonding Runestones: Stats applied via Bonding Runestones now properly apply when line of sight is broken between the player and their companion.
- Green Slime: This companion's player bonus now properly functions.
- Laughing Skull: This companion's player bonus now properly functions.
- Leprechaun: This companion's player bonus now properly functions.
- Splinters now plays audio on defeat.
Enemies and EncountersCastle Ravenloft
- The damage dealt by Strahd's spell "Ardor" has been reduced.
- The Sisters of Strahd are now shielded from damage instead of immune to damage when they are affected by one another's auras, allowing for players to generate threat when attacking them.
Cradle of the Death God
- The time before Exploding Skulls self-destruct has been increased by 3 seconds.
- When falling off the elevator, players are now returned to the elevator in a downed state.
- When falling off the platform in the nursery, players are now returned to the platform in a downed state.
Fangbreaker Island
- Resolved an issue wherein Drufi's permafrost could capture players who walked into it, even if they were not hit with the initial attack.
Tomb of the Nine Gods
- Ras Nsi: The indicator for Rive no longer incorrectly follows the targeted player.
General
- Driders no longer fire a projectile in a direction completely different from their facing or indicator.
Items and EconomyEnhancements and Enchantments
- Tooltip text no longer sometimes omits percentage values in enchantment tooltips, e.g. for the Shadowclad Enchantment.
General
- Coupons for Refinement Packs once again properly function.
- Players with certain other fashion items can now properly open the Gith Fashion box.
User InterfaceInspect
- When inspecting companions, there is no longer sometimes a frame or two of "UNTRANSLATED" text while it loads.
Queues
- Random Queue error messages are now more specific when players cannot join a queue.
Animation, Character Art, and Visual EffectsCharacter Art
- A Chultan cape can now properly be dyed.
- Barbarian Mace: This Paladin weapon now properly sheathes at the hip instead of on the back.
- Leggings of the Masquerade no longer incorrectly have an invisible waistband, resulting in characters having a floating torso.
LocalizationGeneral
- Various localization fixes have been made to the French, German, Italian, and Russian locales.
Comments
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
> (Quote)
> Why the need to turn everything into easy mode?
They want every piece of content to be extremly easy, so that even a toddler without eyes and hands can complete it.
WTT enchanting stone, rank 5 FOR YOUR 10xEnchanting stone, rank 6
Caturday Survivor
Elemental Evil Survivor
Undermontain Survivor
Mod20 Combat rework Survivor
Mod22 Refinement rework Survivor
Making a better learning curve is not the same as making things trivial. First is good, second is not.
This is completely unnecessary, more so the earlier change in MSP and Tomb.
certainly it was a pity to give him some more damage given the enormous strength of his dpsXD
> (Quote)
> Barbarian: Sure Strike no longer incorrectly shows a 0 damage hit in the combat log. (This doesn't affect damage dealt.)
> certainly it was a pity to give him some more damage given the enormous strength of his dpsXD
Ahahah secure strike the best at-will power ahaha
Still bugged for me