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Uprising Preview Patch Notes: NW.115.20191025a.5

terramakterramak Member, Cryptic Developer Posts: 991 Cryptic Developer
These list changes since the version: NW.115.20191025a.41, currently live.


Release Notes

Content and Environment
General
  • Blackdagger Ruins: Storm the Keep: The missing section of the final bridge has been restored.
  • Ebon Downs: A bridge no longer has missing parts.
  • Elemental Evil: Crushing Gar Shatterkeel now has a quest path.
  • Sea of Moving Ice: The Dragon Turtle no longer incorrectly jumps back to its original position for a moment after the breach animation.
  • Spectral Tricksters no longer flicker in and out of existence in Protector's Enclave.
  • Stronghold Dragonflight: Ghosts spawned by the black dragon now move more slowly.
  • Tutorial: Players can no longer incorrectly collect two sets of starter gear.
  • Tutorial: Players who couldn't log in after logging out in a certain part of the Tutorial now can.
  • Tutorial: Players who log into the post-Bridge portion of the tutorial can no longer sometimes end up stuck.
  • Underdark: Players no longer have to complete normal Demogorgon to complete the Unlock Epic Demogorgon campaign task.
  • Vellosk: The Tribal Pit no longer incorrectly has wall pieces that disappear.
Acquisitions Incorporated
  • Information Gathering: Enemies no longer spawn when interacting with supply crates.
  • Players who are on the campaign task to complete Manycoins Bank Heist can now properly queue for Manycoins Bank Heist.
Demogorgon (Master)
  • There's now a clickable interaction to exit the instance.
Undermountain
  • A few NPCs have gathered around to listen to Mattrim play music.
  • Azuli, when in Wyllowwood, no longer looks like a different character.
  • Claws of Malar: Arcturia no longer pursues players even through death.
  • Jordan Brownbean no longer has dialog or an important dialog indicator.
  • Mattrim no longer incorrectly welcomes players to the Yawning Portal while in the Catacombs.
  • Mattrim is no longer interactive in the Catacombs after completing the Gate Crashed quest.
Future Events
  • Day of the Dungeon Master: The drider boss in the Trial of Traps queue now properly shows a shielded FX before their shield is broken.
  • Gift of Tymora no longer awards obsolete profession materials.
  • Tales of Old: Coins of Tales Told are now granted when the player decides to exit, rather than after leaving.
  • Tales of Old: The Idris Lockbox no longer has a chance to give the mini Hrimnir vanity pet.
  • Simril Celebration: This quest now requires fewer fish for daily participation rewards.

Combat and Powers
Classes and Balance
  • Barbarian: Sure Strike no longer incorrectly shows a 0 damage hit in the combat log. (This doesn't affect damage dealt.)
  • Warlock: Arms of Hadar now properly gives more Action Points per cast.
Companions
  • Alpha Compy: The Alpha Compy's summoned pack once again properly follows her.
  • Alpha Compy: This companion's player bonus now properly functions.
  • Black Dragon Ioun Stone: This companion's player bonus now properly functions.
  • Bonding Runestones: Stats applied via Bonding Runestones now properly apply when line of sight is broken between the player and their companion.
  • Green Slime: This companion's player bonus now properly functions.
  • Laughing Skull: This companion's player bonus now properly functions.
  • Leprechaun: This companion's player bonus now properly functions.
  • Splinters now plays audio on defeat.

Enemies and Encounters
Castle Ravenloft
  • The damage dealt by Strahd's spell "Ardor" has been reduced.
  • The Sisters of Strahd are now shielded from damage instead of immune to damage when they are affected by one another's auras, allowing for players to generate threat when attacking them.
Cradle of the Death God
  • The time before Exploding Skulls self-destruct has been increased by 3 seconds.
  • When falling off the elevator, players are now returned to the elevator in a downed state.
  • When falling off the platform in the nursery, players are now returned to the platform in a downed state.
Fangbreaker Island
  • Resolved an issue wherein Drufi's permafrost could capture players who walked into it, even if they were not hit with the initial attack.
Tomb of the Nine Gods
  • Ras Nsi: The indicator for Rive no longer incorrectly follows the targeted player.
General
  • Driders no longer fire a projectile in a direction completely different from their facing or indicator.

Items and Economy
Enhancements and Enchantments
  • Tooltip text no longer sometimes omits percentage values in enchantment tooltips, e.g. for the Shadowclad Enchantment.
General
  • Coupons for Refinement Packs once again properly function.
  • Players with certain other fashion items can now properly open the Gith Fashion box.

User Interface
Inspect
  • When inspecting companions, there is no longer sometimes a frame or two of "UNTRANSLATED" text while it loads.
Queues
  • Random Queue error messages are now more specific when players cannot join a queue.

Animation, Character Art, and Visual Effects
Character Art
  • A Chultan cape can now properly be dyed.
  • Barbarian Mace: This Paladin weapon now properly sheathes at the hip instead of on the back.
  • Leggings of the Masquerade no longer incorrectly have an invisible waistband, resulting in characters having a floating torso.

Localization
General
  • Various localization fixes have been made to the French, German, Italian, and Russian locales.

Comments

  • gonzakotwigonzakotwi Member Posts: 267 Arc User
    terramak said:


    Cradle of the Death God

    • The time before Exploding Skulls self-destruct has been increased by 3 seconds.
    • When falling off the elevator, players are now returned to the elevator in a downed state.
    • When falling off the platform in the nursery, players are now returned to the platform in a downed state.
    Why the need to turn everything into easy mode?
  • hustin1hustin1 Member, NW M9 Playtest Posts: 3,458 Arc User

    terramak said:


    Cradle of the Death God

    • The time before Exploding Skulls self-destruct has been increased by 3 seconds.
    • When falling off the elevator, players are now returned to the elevator in a downed state.
    • When falling off the platform in the nursery, players are now returned to the platform in a downed state.
    Why the need to turn everything into easy mode?
    I presume that they're looking at how many players are running the dungeon and want to get more players running them. If people who couldn't handle those mechanics can now complete the dungeons (and maybe they weren't even attempting to run them because some mechanics are such a PITA), what's it to you?
    Harper Chronicles: Cap Snatchers (RELEASED) - NW-DPUTABC6X
    Blood Magic (RELEASED) - NW-DUU2P7HCO
    Children of the Fey (RELEASED) - NW-DKSSAPFPF
    Buried Under Blacklake (WIP) - NW-DEDV2PAEP
    The Redcap Rebels (WIP) - NW-DO23AFHFH
    My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
  • bigdragon#4214 bigdragon Member Posts: 33 Arc User
    Don t give more adjustament to barbarian? Only secure strike??
  • tom#6998 tom Member Posts: 952 Arc User
    > @gonzakotwi said:
    > (Quote)
    > Why the need to turn everything into easy mode?

    They want every piece of content to be extremly easy, so that even a toddler without eyes and hands can complete it.
  • darthpotaterdarthpotater Member, NW M9 Playtest Posts: 1,259 Arc User
    edited November 2019
    Soon we will see:

    WTT enchanting stone, rank 5 FOR YOUR 10xEnchanting stone, rank 6
    Lescar PvE Wizard - Sir Garlic PvE Paladin
    Caturday Survivor
    Elemental Evil Survivor
    Undermontain Survivor
    Mod20 Combat rework Survivor
    Mod22 Refinement rework Survivor
  • keraunos#8365 keraunos Member Posts: 7 Arc User

    Don t give more adjustament to barbarian? Only secure strike??

    Barbarian: Sure Strike no longer incorrectly shows a 0 damage hit in the combat log. (This doesn't affect damage dealt.)
    certainly it was a pity to give him some more damage given the enormous strength of his dpsXD
  • bigdragon#4214 bigdragon Member Posts: 33 Arc User
    > @keraunos#8365 said:
    > (Quote)
    > Barbarian: Sure Strike no longer incorrectly shows a 0 damage hit in the combat log. (This doesn't affect damage dealt.)
    > certainly it was a pity to give him some more damage given the enormous strength of his dpsXD

    Ahahah secure strike the best at-will power ahaha
  • admiralwarlord#3792 admiralwarlord Member Posts: 611 Arc User
    "Alpha Compy: The Alpha Compy's summoned pack once again properly follows her."

    Still bugged for me :/
  • gonzakotwigonzakotwi Member Posts: 267 Arc User
    micky1p00 said:



    Welcome to acquisitions incorporated orientation...
This discussion has been closed.