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Uprising Preview Patch Notes: NW.115.20190826c.8

terramakterramak Member, Cryptic Developer Posts: 995 Cryptic Developer
Highlights
Tales of Old: The Dread Vault
  • Many missing effects now display more consistently, including:
    • The warning effects under the purple sparks for Yshiggol's Mind Burst.
    • The buff effects around enemies' heads when too close to Yshiggol.
    • Various warning effects under other enemy powers.
  • There are now significantly fewer adds that spawn in the Yshiggol boss fight. Notably, Thoon Hulks and Illithid Scourges no longer spawn.
  • The maximum item level for this event is now 20,000, increased from 16,000. Item levels above this value are scaled down to the maximum.
  • Trinkets of Old can once again properly be collected.

Professions
  • The level cap for all professions has been increased to 80.
  • The level cap for all artisans has been increased to 80.
  • Various new crafted items have been added to the game, including: equipment, materials, potions, tools, and supplements.
  • New level 71-80 recipes and gathering tasks have been added.

New PvP Campaign
  • A new version of the PvP campaign is now live. This campaign tracks overall kills, captures, and wins, and no longer requires quite as many more complex actions to progress.
    • The PvP boons have been adjusted to fit the updated system.
    • Players who completed all 30 tasks will receive an achievement, and in a future build, will receive a title for their participation.
  • Players who completed tasks in the previous version of the campaign will receive a box with rewards proportional to the number of tasks they had completed.


Known Issues
PvP Campaign
  • The "Original Gladiator" title is not currently properly given out. Players who achieved this will automatically receive it in a later build.
Tales of Old: The Dread Vault
  • The Flayed Storyteller's Journal artifact cannot be equipped if the Frozen Storyteller's Journal artifact is equipped. This will be addressed in a later build.
  • Yshiggol does not consistently show the visual effects or warning areas for the power Mind Burst.


Release Notes

Content and Environment
General
  • K-Team Weekly Dungeon now properly completes when succeeding a weekly dungeon with hardcore mode set and item level reduced to minimum.
  • Icewind Dale: While They Are Young: Young remorhazes no longer burrow underground, never to be seen again.
  • Neverdeath Graveyard: Certain quest contact dialogs no longer pull the entire party into conversation.
  • Professions Tutorial: Players can no longer incorrectly decline artisan applications under certain circumstances during the tutorial.
  • Tutorial: Makos' abilities no longer show a red warning area.
Acquisitions Incorporated
  • Information Acquisition: The ice wall should no longer be able to get into a stuck state.
  • Re-Retrieval Operation: This daily quest should no longer be able to get into a stuck state.
Queues
  • Castle Ravenloft is no longer in the Random Advanced Queue.
  • Cradle of the Death God is no longer in the Random Advanced Queue.
  • Fangbreaker Island now requires an item level of 15,000.
  • Illusionist's Gambit is no longer in the Random Leveling Queue.
  • Leveling versions of the Battle for the Bridge and Resonant Evil skirmishes are not currently selectable for queues.
  • Manycoins Bank Heist now requires an item level of 14,000, increased from 13,000.
  • Master Spellplague Caverns now requires an item level of 15,000.
  • Skirmishes now require 1 tank, 1 healer, and 3 damage dealers, rather than any group they can bring together.
    • Dev note: This is to make sure that groups created for queues such as Manycoins Bank Vault and Merchant Prince's Folly have the appropriate survivability and damage to succeed in these skirmishes.
    • Private groups may still queue with any combination of roles.
  • Temple of Tiamat is now in the Advanced Queue.
  • Tomb of the Nine Gods now requires an item level of 17,000.
Undermountain
  • In Reconnaissance Missions, players no longer initially hit enemies for 0 damage.
  • The "Haunted" rune effect no longer spawns a specter when companions fall.

Combat and Powers
General
  • Dealing damage to certain shields no longer spams the screen and combat log with "0" damage indicators.
  • Enemy damage and health has been lowered across the game, mainly in lower-level content. Level 80 content should not be significantly affected.
Artifact Modifications
  • Off-hand weapons can now properly gain +2.5% Incoming Healing, up from +0.05%.
Classes and Balance
  • Ranger: Ambush now properly states that it only affects the player's own damage.
  • Ranger: Boar Hide and Fox's Cunning can now properly proc Storm's Recovery.
  • Ranger: Call of the Storm now procs Stormstep Action.
  • Wizard: Rimefire Smolder can no longer proc rapidly on certain power casts.
Companion Powers
  • Companion Player Bonus Powers no longer function in PvP combat.
  • Faithful Initiate's Wisdom: This now improves Outgoing Healing instead of the strange "Hit Points Bonus Strength."
  • Githyanki: This companion's powers now properly show up in the companion window.
  • Remorhaz's Presence now deals damage based on the player's weapon damage.
Enchantments and Enhancements
  • The following adjustments have been made to Bonding Runestones:
    • The stats granted now persist through the "Near Death" state, when you are knocked out. As a result, there is no longer a delay when being revived before your stats return.
    • It is no longer required that you are standing within 100' of your companion in order to receive the benefit of your bonding runestones.
    • The effect is reapplied more quickly when your companion is revived. (The effect is still cancelled when your companion is near death, this is unchanged and matches previous behavior.)
Item Powers
  • Jarl's Gaze: This item's bonus power has changed to Death Defier's Might.
    • Death Defier's Might: Gain Power for each enemy you are engaged with in battle.
Item Sets
  • Mad Dash: This set bonus now takes effect when staying still for 3 seconds or longer, and drops off when the player moves.
Mount Powers
  • Swift Golden Lion: Aureal Armament now properly grants a shield equal to 30% of the target's hit points, increased from 3.33%.

Items and Economy
General
  • Legendary-quality rings can now be converted to Refinement Points.
  • Rewards that drop Ebonized gear now properly give the appropriate armor type to Rangers.
  • Toad mounts can now properly be bound if the player has a T-Rex mount.
Acquisitions Incorporated
  • Certain quests in this storyline now drop Seals of the Adventurer.
Early-game Rewards
  • Blacklake District: Karzov now drops head slot equipment for the appropriate level when killed.
  • Neverdeath Graveyard: Doomguide's Duty now gives Seals of the Adventurer.
  • Neverdeath Graveyard: The Emissary now grants rare quality weapons of a higher item level.
  • Neverdeath Graveyard: The Missing Acolyte now gives a neck-slot item.
  • The Chasm: Rewards granted to leveling Paladins are now in line with the rewards granted to other classes.
  • There is now a tutorial when gaining Seals of the Adventurer for the first time at level 69 or below.
Undermountain
  • Runic Encounters: Players now gain Coalesced Magics when defeating rune-corrupted enemies in Undermountain. The amount of Coalesced Magics awarded this way caps at 200 per day.
    • Players must still have completed Runemaster's Sinyé's rune tutorial, and be level 80.
  • Expeditions: Companion gear drop rates have been increased.
  • Expeditions: Warden loot drops now drop items for the party.
Zen Market
  • Companion Helper Pack: This has been renamed to Companion Upgrade Bundle.
    • This pack now costs 2000 Zen, up from 1400 Zen.
    • This pack now gives 175 Companion Upgrade Tokens, increased from 45.
    • This pack now gives a choice of 3 Rank 11 Runestones, instead of 1 Rank 9 Bonding Runestone.
  • Companion Upgrade Mini-pack: This has been renamed to Companion Upgrade Pack.
    • This pack now gives 75 Companion Upgrade tokens, increased from 45.
    • The price is unchanged.

User Interface
Appearance
  • The "Convert to Appearance Library" option is now deactivated if the Appearance Library is full for that slot.
  • Known issue: For Rogues, if the Appearance Library is full for the main or off-hand weapon slot, the choice will be incorrectly deactivated for both weapon slots instead of just the one.

Visual Effects
General
  • Certain Star Shirts no longer incorrectly apply starry visual effects on all parts of a gith character. (Sorry. We know it looked awesome.)

Audio
General
  • Kavatos now has a bit of extra reverb when speaking in the Yawning Portal.
  • Music in the new expeditions has been touched up a bit.
  • Warlock: Hellish Rebuke's audio has been softened a bit.
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Comments

  • dayhjawk#5066 dayhjawk Member Posts: 18 Arc User
    Does this include improvements to Zok's Lockbox, ie new items from it dropping?
  • This content has been removed.
  • tenetombtenetomb Member, NW M9 Playtest Posts: 113 Arc User
    edited September 2019
    Nice, good changes ! Just really deceived that I've never finished to kill mobs in Gaunt. Last task to acheive and the hardest, for real !
    Post edited by tenetomb on
  • bojshabojsha Member Posts: 82 Arc User
    People are angry, when are you gonna start lisening to us? We are the reason you still have a somewhat of a players base, with out us there is no game, its time you start respecting what we say and take a much much closer look at how much game and the classes are dissbalanced on top of that, every patch introduces a new bug yes, its a bug fest in the game!
  • mintmarkmintmark Member, NW M9 Playtest Posts: 471 Arc User
    The "Convert to Appearance Library" option is now deactivated if the Appearance Library is full for that slot.


    How many appearances can a slot hold?

    How can I tell the difference between deactivated because it's full versus deactivated because I already have that appearance?

    I've just been adding everything I find... :)
  • geekoxxiiigeekoxxiii Member Posts: 17 Arc User

    Does this include improvements to Zok's Lockbox, ie new items from it dropping?

    this is the loot of 112 zok box (28 boxs for each character)


  • bleedingheart#2488 bleedingheart Member Posts: 14 Arc User
    “Faithful Initiate's Wisdom: This now improves Outgoing Healing instead of the strange "Hit Points Bonus Strength.”

    Which companion does this bonus belong to? It does not appear to be available on live or preview. The Faithful Initiate would make the most sense, but that companion has Cleric’s Wisdom: Defense & Crit Avoidance. Would appreciate clarification. Thanks.
  • wizzy#0870 wizzy Member Posts: 24 Arc User
  • sharleenaasharleenaa Member, NW M9 Playtest Posts: 16 Arc User


    this is the loot of 112 zok box (28 boxs for each character)


    thanks for sharing. this seems to be a 5% drop chance for epic companion gear.

  • bojshabojsha Member Posts: 82 Arc User
    Ok so I managed to adjust but dont get me wrong I see the damage loss, still upset over this! I hope I dont have to ever adjust anything again cos am feeling like am going backwards already!
    ---------------------------------------------------------------------------------------

    Companion gear seem to drop a lot, but character gear very low drop rate still
  • crusthelvetecrusthelvete Member Posts: 124 Arc User
    Patch on Friday noon...thx...
  • huashan#7979 huashan Member Posts: 27 Arc User

    Does this include improvements to Zok's Lockbox, ie new items from it dropping?

    this is the loot of 112 zok box (28 boxs for each character)




    I was waiting they icrease drop rate to finally get capped to TOMM but seeing this i guess i won't run the new content for more 2-3 months....
  • lordaeoloslordaeolos Member, NW M9 Playtest Posts: 167 Arc User
    There are Some HUGE oversights in the crafting leveling, that need to be addressed ASAP.

    Namely: Legendary tools are the same or lower quality than craft-able common tools, and the forgehammer at mythic does not have enough headspace between the craftable tools to be a valid consideration.

    Legendary tools should be at least +50 proficiency and focus better than any craft-able tool, as it stands now they will be -25 compared to the +1 versions of those tools. And the forgehammer at mythic should be +25 to +50 over the legendary tools

    Also it appears that NONE of the previously and numerously reported crafting recipe or gathering box issues at level 70 have been fixed.

    "Lord Willow"
    Guild Leader: Mistaken Identity (formerly Midnight Express)
    My Twitch Stream
    See my Youtube Channel for guides and more


    "Don't ever become a pessimist... a pessimist is correct oftener than an optimist, but an optimist has more fun, and neither can stop the march of events."
  • alfons#3156 alfons Member, NW M9 Playtest Posts: 20 Arc User
    Looks cool :)
  • schietindebuxschietindebux Member Posts: 4,292 Arc User
    I wanted Hellish Rebuke to sound like a sick duck, but no feedback from devs til now :'(
  • emese#4731 emese Member Posts: 72 Arc User
    edited September 2019
    nice updates. TY
    Can you also - please - fix Kessell's retreat key -- it is broken for 2 months now!

    Also what it means CR and CoDG was removed from RAQ? Was it added to REQ? I hope not as many people who can do REQ (LoMM) still can not finish CR and CoDG. CoDG is not as bad except the push and pull mechanics -- and as for me that needs training to learn. What would help to have some mini dungeon with the same mechanics where timing challenged people (like me B) ) can learn it at their own time and not be carried by a group over and over in CoDG (I hate not to do my part there).
    Post edited by emese#4731 on
  • abuzittinreyizabuzittinreyiz Member Posts: 21 Arc User
    another patch, another wizard nerf eh?
  • bojshabojsha Member Posts: 82 Arc User

    another patch, another wizard nerf eh?

    Nerf's to wizards since mod 6, yeah it goes that far back.
  • isyutaru84isyutaru84 Member Posts: 1 Arc User
    Wizard: Rimefire Smolder can no longer proc rapidly on certain power casts.

    Guys what does this mean someone can explain me ? if realy know.
  • therealprotextherealprotex Member, NW M9 Playtest Posts: 526 Arc User

    another patch, another wizard nerf eh?

    And - as usual - no comment, no explanation, not even the slightest attempt to smooth the rage waves about this additional nerf.

    I do not understand why is so hard or time-consuming to give us some numbers that justify such a nerf. As it seems now, this change was uncalled for.
  • gweddrygweddry Member, NW M9 Playtest Posts: 278 Arc User
    > @bojsha said:
    > (Quote)
    > Nerf's to wizards since mod 6, yeah it goes that far back.

    Then it seems a bit weird that after over 4 years of continuous nerfing, cw is currently the best pve dps and does very well in pvp.
  • abuzittinreyizabuzittinreyiz Member Posts: 21 Arc User
    edited September 2019


    because there is no such thing called buff in this game... at least since a few million modules ^_^
  • lordaeoloslordaeolos Member, NW M9 Playtest Posts: 167 Arc User
    bojsha said:

    gweddry said:

    > @bojsha said:

    > (Quote)

    > Nerf's to wizards since mod 6, yeah it goes that far back.



    Then it seems a bit weird that after over 4 years of continuous nerfing, cw is currently the best pve dps and does very well in pvp.

    Thats funny, cos i never ever seen any Wizard out dps a Ranger player in Lomm or Tomm also. The numbers are there, its pretty clear that Ranger has at most highest PvE damage ... get your facts streight dude, stop pointing fingers at Wizards that keep getting nerfed or maybe thats why your doing it, devs dont test anything actually, they dont give 2 cents about it, just nerf wizards, buff rangers ... damn I wish for some real devs that actualy do there job.
    You have never run with SharpEdge or Soup... rangers are currently 15-20% behind Wizards in damage potential at single target end game...

    That being stated, the reduction to rimfire/smolder could be seen from a long way's off. bleed/roots/intermediate damage procs are on the way out... no other class paragon has an end game build as reliant on passive DOT's as the thaum build... this is really a fix, not a nerf. All you had to do was look at the ACT log of different classes, and look at the percentage of damage the Thaum paragon has with DOT's compared to say a DPS warlock, a thorned root build Ranger.. etc...

    "Lord Willow"
    Guild Leader: Mistaken Identity (formerly Midnight Express)
    My Twitch Stream
    See my Youtube Channel for guides and more


    "Don't ever become a pessimist... a pessimist is correct oftener than an optimist, but an optimist has more fun, and neither can stop the march of events."
  • schietindebuxschietindebux Member Posts: 4,292 Arc User
    edited September 2019

    Wizard: Rimefire Smolder can no longer proc rapidly on certain power casts.

    Guys what does this mean someone can explain me ? if realy know.

    I think.. it might be about that feature dealing 30-40% dps by casting one encounter, let`s say like CoI, into a mob group, leading to a "ping-pong-rebound-whatever-explosion" on a crit ? Maybe, maybe not - I liked it, but first time I saw that effect, my impression was like "wow, I did only cast a spell, didn't throw a handgranate" :)
    The power or better that classfeature proccing Smolder on a crit towards surrounded mobs is like a chainreaction and felt a little bit "bad coded" tbh. But I might be wrong.
    Call it nerf or fix or balance, most don´t care anyway. Dps goes up and dps goes down . Many games are focussed on classes to be competetive on same level in between weeks or a month. In this game it takes years wich leads to ragequitting player/Customer.

    Honestly I am amused how unaware or simply hypocrit some player seem to be, neglecting those issues same as pretending to be underperforming on their CW ?
    Some issues are obvious, the moment you build that class and do one single run ingame, instantly. Since cryptics devs are dependent on playtesting player, they are unaware or "blind" of all that stuff wich is "not communicated" or simply ignored on devs side, wich is the major issue in this game.

    But in the sum , we have a content where all classes got a spot in enddungeon, so maybe we should be grateful.
    Post edited by schietindebux on
This discussion has been closed.