With the Heart of Fire update we made some adjustments to the general loot (loot dropped by the majority of critters regardless of zone).
- Walk over loot - general loot now picks up simply by walking over it. Where applicable this will also trigger group loot rolls.
- Reduced the number of junk loot items (items only worth gold such as platinum bowls) to 1 type per level range and also increased the stack size of junk loot to 100.
- Potions, Skill Kits, and Portable Altars were removed from general loot drops and moved to the general vendors available in most zones and PE
- Removed Gray and White gear from dropping in lower levels, the lowest rarity of gear that drops from critters is now Green.
Additional loot changes:
- Experience Overflow Rewards now grant direct RP, RAD, and still grant Power Points.
- HE rewards no longer grant gems and instead grant direct RP.
Check out these changes on preview and let us know how they feel.
Comments
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Dead🔪I do have an overall question though: What classifies as "general loot"? Are ID scrolls auto pickup? RP stones? Green gear?
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I'm sure both teams have designed it all together and it's all planned out...
What about the other stat boosting pots which are not sold? Will vendors now sell them or are they going extinct?
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These changes are awesome, but you guys are taking away lots of gold sources. I often use gold for swaping my enchantments between my toons. Any other gold income you guys are planning on introducing?
I really like these QOL changes
> Bug: "Hidden Pouch" drops from Tyomora's lucky enchant do not auto-loot when you step on them.
We didn't switch over all of the loot in the game to be walk over. If these changes go well we can expand it to more of our loot.
It's just confusing if some loot but not others will function this way. I think you should go all in.
Not sure if this is a bug or intended, but I did not auto pickup Hidden Pouches.
>
> Why not? Would it be harder to do all loot?
>
Yes, of course. The general loot is centralized in one place and easy to work on. The remaining stuff is scattered throughout the game in critters, maps, powers, miscellaneous tables and encounter templates.
This change allows us to see how this plays out and could be switched back to interact loot in a decent amount of time if needed. And if it plays out well then the rest of the rewards can start being tackled.
The real change to tymoras would also be to make it go directly into inventory.
Consider my username.
Now imagine how that will collide with the endless stream of green trash gear that will get picked up, with no stacking.
Suggestion is to categorize all the gemstone type items (Peridots, Black Pearls, Aquamarines etc) as the auto pick up but please consider adding the personal threshold as the "auto-pick-up" threshold here as well.
I also don't like how when you loot the skill nodes it pops out everything in it for you to pick up separately, like the green insignias and peridots, but leaves the general treasure loot to manually hit the "f" key to pick it up. At first I thought I didn't get anything from the kit, but then noticed it jumped out around me. Again, personally not a fan of that particular mechanic.
Since we have the "convert all to RP option" anyway.
Though, honestly, that makes you wonder why we even HAVE trash equipment drops. For levels 1-69 maybe it sort of makes sense because you occasionally get something vaguely usable, but even that would probably be better off being replaced by store bought items and profession leveling items.
We should just stop gear from dropping from mobs ENTIRELY, and replace those drops with RP/more gold. Stop with the pointless "Identify all. Refine all." slog.
There goes one of the major gold sources away.