This thread is meant to read as, "What would the patch notes look like if Module 12: Tomb of Annihilation were released today?"
These notes do not include changes to Chult content, for example, as Chult is not yet on the live shard. There are also Preview-specific notes at the bottom that will not be included in the final notes.Notes current as of NW.85.20170711b.2 - On Preview as of Friday, 2017-07-14, at 17:00 PDT (UTC-HighlightsNew Campaign: Jungles of ChultA mysterious plague has claimed the lives of many across the Sword Coast, and there's no sign of a reprieve to come. A hint, carried by a suspicious source, points toward the peninsula of Chult, far to the south of Neverwinter. Build a team, start an expedition… and try not to die.
Get more detail and provide feedback here:
Official Feedback: M12 Campaign - Jungles of ChultAnd here:
Official Feedback Thread: Chult Adventure ZonesAlso here:
Official Feedback Thread: Chult RewardsHere too:
Official Feedback Thread: Monster Hunts, New Enemies, and Difficulty FeedbackDev Blog:
Developer Blog: Jungles of Chult CampaignNew Dungeon: Tomb of the Nine GodsDelve deep into an ancient tomb and square off against the horrors within! New puzzles and challenges await within the Tomb of the Nine Gods. Dare you face the terror within?
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Official Feedback Thread: Tomb of the Nine GodsQuest Journal ImprovementsThe Quest Journal has seen an update in a similar fashion to Sword Coast Chronicle in the previous module! Among the improvements are the ability to group quests by zone, to search for a specific quest, and to filter quests as well.
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Official Feedback Thread: Quest Journal ImprovementsArmor Penetration and Damage Vulnerability Debuff ChangesA backend overhaul has been made to how Armor Penetration works, both to improve server performance and make powers interact more consistently with the stat. In addition, damage vulnerability debuffs have been made more consistent as well.
Among the changes, Armor Penetration can no longer exceed the enemy's armor value, and the 200% hard cap on damage vulnerability debuffs has been changed to a 300% soft cap, though it will be more difficult to reach the 200% point.
Get more detail and provide feedback here:
Official Feedback Thread: Armor Pen and Damage Vulnerability Debuff ChangesAnd here:
Official Feedback Thread: M12 Armor Pen Changes and PvPShimmering LockboxPlayers who open their Adventurer's Reward box at level 20 will now receive three Shimmering Lockboxes! A pack of three free Shimmering Keys may be claimed from the Zen Market in order to open these Lockboxes.
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Official Feedback - M12 - Shimmering LockboxPrivate PvP QueuesPlayers may now use the Queue system to create private PvP matches between pre-arranged teams! 5v5 and 10v10 matches are currently supported. This should allow player teams to engage in PvP under their own terms, whether for build, power, or composition testing, or just for fun or practice.
Private PvP matches do not have victory or loss rewards associated with them.
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Official Feedback Thread: M12 Private PvP Queues
Comments
Content and Environment
General
Combat and Powers
Boons
- The fifth boon task of the Underdark campaign can no longer be claimed without completing the fourth.
Classes and Balance- Another attempt to address the respec loop has been made; player characters who have recently respecced should no longer be asked to respec again upon opening the Powers UI.
- Oathbound Paladin: Divine Protector now properly prevents 60% of incoming damage, rather than only 40%.
Piercing Damage- Certain Piercing attacks that deal damage based on another attack no longer "double-dip" damage resistance against higher-level enemies.
- Example: The Hunter Ranger feat, Piercing Blades, deals an extra 50% piercing damage to an enemy.
- If an attack would normally deal 200 damage, but is reduced to 150 by an enemy's level difference, then Piercing Blades now deals 75 damage (50% of the damage dealt).
- Prior to this fix, Piercing Blades would deal around 56 damage (50% of the damage dealt, then reduced again by the level difference).
- Piercing damage powers now work as described in (most of) their tooltips: "Piercing Damage cannot be deflected and ignores armor." This means:
- Piercing damage will no longer penetrate defenses that are not armor (such as Tenacity-based defenses).
- Piercing damage will now be able to benefit from damage vulnerability debuffs on the target (such as the Lantern of Revelation debuff).
- The net effect should be to make these powers less overwhelming (but still potentially very strong) in PvP, and much more useful in PvE.
CompanionsItems and Economy
Artifacts and Artifact Weapons
- Sigil of the Great Weapon: This artifact's buff icon now properly lasts the duration of the buff, rather than a steady 10 seconds regardless of debuff time.
Enchantments, Enhancements, and Runestones- A particular rank of the Eldritch Runestone no longer incorrectly affects the player with an extra share of a companion's Resilience and Movement.
- Bilethorn, Lifedrinker and Plaguefire Weapon Enhancement Shards can now be purchased from the appropriate vendors with Seals.
- Bronzewood Enchantment: Ranks 11 and 12 now work as described in the tooltip.
- Transcendent Flaming Enchantment: The tooltip now properly states that the Fiery Attack pops when dealing damage to an enemy who already has three stacks, rather than on application of the third stack.
Professions- Characters who were stuck mid-level in Alchemy should now be fixed.
Zen Market- A new, smaller pack of Companion tokens at a lower price point is now available in the Zen Market.
- Campaign boost tokens can now be traded when purchased from the Zen Market.
- Elite Shadow Wolf is now consistently named Elite Shadow Wolf in the Zen Market.
- New campaign boosts can now be purchased on the Zen Market!
- Prices have been updated for all boosts.
- The available campaigns are: Elemental Evil, The Maze Engine, and Storm King's Thunder.
- The Elemental Evil campaign boost can be purchased in two varieties: One with an XP boost that brings a character to level 70 from any level 60 or above, and one without.
- The "50 Enchanted Keys & 1 Month VIP Bundle" purchase now states that it does not increase the player's VIP rank, and its benefits are based on the player's current VIP rank.
GeneralAuction
- Having too many items in the Overflow Bag no longer prevents players from posting auctions.
Bank- Both the Personal and Shared Banks now have Sort functionality.
- The Guild Bank now properly has a sort button.
General- When players have quests in a location that requires teleportation, the Quest Path now more consistently points to the portals or other object that moves the player character.
- Warning prompts when attempting to destroy enchantments are now much more prominent.
Guild- The Alliance Roster now consistently displays all players in the selected guild, even if the player's own guild has fewer members.
HUD- A new damage floater icon now appears next to damage that cannot be avoided (e.g. by dodge rolling).
- CTRL + "]" now opens the most recently viewed Campaign this session.
- Players may now zoom the camera in and out by scrolling the mouse wheel up and down.
Inventory- A new bag slot has been added. Players may now equip up to 7 bags, increased from 6.
- The "Unlock Other Item" context menu selection for Enchanted Keys no longer appears, as it's no longer reasonably usable now that keys are in the Useful Items tab.
Journal- The "Out of Character" text style now looks better in this UI.
Options- Dropdown menus are now properly clickable when their options are outside the bounds of their parent window.
- This allows players to always show their health bar in Interface -> HUD, for example.
- The Boons window can now be bound to a key in the Options menu.
Zen MarketArt and Effects
Animation
- The Lion companion no longer tilts and jitters in strange ways in certain locations.
Character ArtGraphics, Performance, and Stability
General
Preview-only notes
General