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zeus#7254 Arc User

Hello!...<br /> Since module 5 is added to the paladin class game, I play this class until today. I can easily say that there is no positive arrangement and development for this class except for the small things. And this class has always left the backplane. It is slow, cumbersome and can not give buff and debuff in full. For this reason,<br /> Is selected. If you really want to do something positive for the paladin class, especially the skill animations should be shortened and corrected. A similar application was made for 'T.R' before. For example, the stunning blow skill animation has been completely removed (if they do not need it ...). The forces that are troubled by me:<br /> <br /> 1) In the case of Burning Light..trans, you get to the wrath of the creatures without loading the full power, you use them reflentless avenger and then you use this power afterwards the group taki is taken out of prison by the other members .. this power trans loading time is shortened.<br /> 2) templars wrath ... keeps your hands open for long after this power is used unnecessary demonstration ...<br /> 3) sacred wepon .. I used every single feature on a single creature <br /> 4) lay on hands ... visual animation is only one of the very long skıller .. Pvp is especially useful when you get cut off in the middle of the cut is useful to go away to use it to your friends, you do not have to worry about the dead ...<br /> 5) binding oath ... why is this power so disturbed that I do not know how much it has received. If you damage the panda or pvp, you can die in that new state. I do not use Msva, FBI, CN either.<br /> 6) divine protector ... if you increase the damage on the paladin, you shorten the duration of the reason why .. ?? For example, you could leave it in 10 seconds ... to be able to use this power to fully utilize the recovered lethal sockets, will the paladins do no damage at all?<br /> 7) absolition..many things about this power have been written I have seen many times I have changed the build I did not see. This power does not make any sense to me .. I did not see any use in the dungeon or PvP ..<br /> <br /> 8) aura of courge .. artifact force 25% control resistance does not work..<br /> 9) aura of truth ... artifact is definitely working ...<br /> 10) aura of wrath .. artifact not work as a power ...<br /> <br /> I can count more troubles like this. It is obvious that each new module has more difficult dungeons. So I think it would be better to look at the lines that need to improve on the wrong side rather than nurture the tank classes .....<br /> Thanks in advance.

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