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What is the Arc Client?
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  • Well if we put the elephant in the room aside, it's quite solid. I'm not a fan of the zero mobility combat system, cast times that can't be interupted and get you killed, streamlined gear progression, lack of item models and the horrible queue system. Everything else is good and global servers are surprisingly stable. I…
  • There's no need to get riled up, you're both right. However, the thing is the open betas you're talking about are things of the past, before the F2P age started. Pretty much every F2P game these days launches through "open beta", the only real difference between that and the normal release is the name and that it has an…
  • From your last remark I feel you missed my point. What I meant was there is no reason for free respecs because this is not a beta anymore, not really. I don't think asking for a feature so essential to be reasonably priced is entitlement, playing non-dps characters I usually respec 3 or 4 times a day in most games. Paying…
  • It's not a beta, it's a launch. You can call your horse an alligator but it's still gonna be a horse. That being said, I don't think the current respec cost is reasonable.
  • Ehh, yes it's possible. Hell, I think it was default for me, or maybe I set it that way in CBT. It should be right there in the settings screen, can't check now.
  • Yes it is. Welcome to F2P gaming. The queue problem is not the number of servers or them being full, the current servers are far from being full. Its the login server queue, not a capacity queue. Think of a bunch of people trying to get into a house with a small door:) There's plenty of room inside, but getting in is gonna…
  • Some report it, others just suck it up. It's simply not possible to connect to the other side of the world and have a good ping. As for the proxy, Eu proxy doesn't really affect the lag but it causes some serious rubberbanding for me. I haven't tried using the US proxy to see what happens, but since it gives you a warning…
  • Don't mistake the login queue for server capacity. The queue is there because the login server can't process people trying to log in fast enough, not because the servers are full. Think of a bunch of people trying to get into a house with a small door:) This isn't really relevant, you can play any multiplayer game with 1…
  • Please elaborate. Are you suggesting different instances are hosted around the world? Or that the hosting is P2P? I always have ~150-200 ms ping which corresponds a server located in NA, and a delay that comes with it. Which at this age of online gaming is a shamefully cheap solution, and is not acceptable. Pointless,…