I was able to get the waypoints working so that problem is solved. I also added a bunch more encounters so it will be less 'empty' feeling. Additionally, I added a respawn point after the maze.
It's not stacked, actually. Just a hard encounter, but thank you for the feedback, I'll look into it. I also *would* put a path marker to Tymor street...except the foundry wont let me. It gives me an internal error, so there's little I can do about that. I'll look into moving or changing that part of the quest. I'll also…