From what I found of that one, one needs to b-line it to the start of the stairs that head to the second floor as soon as the room is available and no companion so that it doesn't go up. Otherwise, for some reason, it activates the 2 sidekicks early and has them chasing you (thus why you're stuck in combat on the way the…
I never played a pen and paper D&D game session when starting from anywhere unless you count Living Forgotten Realms games. I would have to say though if you did, Cormyr by far is nice with Moonshale Island being an interesting second (despite being so fricken dangerous if you aren't built for water combat). Though…
Heh. One in particular sticks out in my mind when talking about a near TPK, and the dungeon was technically an open oasis. While we headed towards some ruins to find what was an entas piece (long story on that), we came across an area with two Harpies just after we tied up the horses. The harpies were a pain as they loved…
My main point is fun. That said, I don't generally walk away unless its something like an item that is a must have to win in general. I have seen it in a couple of games and thought the idea was dumb. Side note, when did Neverwinter be shortened to NWN when I thought Neverwinter Nights was NWN?