zveiris, I don't know what kind of gear you have, but from what I see, tanks are getting 1 shot by spiderling's crits in eToS last boss. As a healer I never feel like I could use better heals, once I start healing people's hp can go from almost none to full in no time. I do die repeatedly though, whenever any mob looks in…
I did end up with Bond of Virtue/Bane/Vow of Enmity on many of my healing dungeon runs, which has the following side-effects: 1) Recovery is meaningless. While the Light feat tree seems to suggest recovery would be important for us with 2 feats improving it, and "restoration" sets having it as well, since 2 of our…
I have 5 points in "steadfast", which means that for me every point in CON is supposed to give +5% to hp, + 0.5% to damage resistance. With 26 points in CON I'm supposed to get 16*5=+80% to HP, +8% to damage resistance. When I put on and take off a piece of armor that says +x to HP, my HP changes by about 10% more than x,…
My experience is that in epic dungeons heals tend to be very powerful no matter what you do (as in getting people from 0% life to 100% in a few seconds without you doing anything), AP isnt that important as there arent important dailies. What is important is staying alive, which, at least in my gear level, can be quite…
Hmm, somehow I don't think the tooltips are sufficient. For example: Divine Touch: (Melee, 15' Blast, 10s cooldown) Deal heavy Radiant damage to all foes in an area around the target. Oath of Devotion: Allies near the target are healed as well. Smite: Smash a target, igniting them with holy fire for 15 seconds. They burn…
Still, DCs are in a uniquely annoying situation. Other classes are asked to deal more damage to get the credit, as a healer, you have nothing to do when the group is at full hp, the competition with an uncontrollable and unspecified number of other healers over who gets the heal credit first is a really bad situation, the…
Split shot was our most powerful ability, and still is our most powerful ability. Ignore the nerf and keep spamming it, your damage will still be up there around that of CWs. HR are the worst class to deal with the new contents. The new contents includes really highly damaging mobs, and HRs have a hard time surviving.…
Indeed that seems to be the math they use. For a non-TR, the "Base Deflection Mitigation" is 200%, boon increases it to 203%, then the deflection severity is calculated as 100*(1-100/203)=50.7. The tooltip is totally misleading as it says the deflection severity itself will be increased by 3% implying 53%. This really will…
I realize I'm answering a bit late, but here goes: Type "/bind 9 inventoryexec 1 inventory 29" in chat. Place the Cloak of lesser etherealness in the bottom right slot of the first bag, and the key "9" will activate it. Of course, you can replace 9 with any other key you like, and if you want to place the cloak in a…