Ok, but then I'd be abandoning this safe shield zone whenever re-positioning is required, and I won't have enough to erect another soon enough due to slow out-of-combat divinity regeneration (even with composure) in combination with the high cost for the shield. 10 secs after the 1st shield before a 2nd shield is possible…
The "does 30% less damage"; if this was already applied on live, I initially thought it'd be fine... But now that defensive stats would be the priority for paladins instead, the "does 30% less damage" seems redundant and would probably make solo game play painfully slow, in theory. Then that's just sad because paladins in…
Feedback: Divine barrier (TAB) I guess the issue I have with it is, having enemies run through the shield... and it being a rooted direction-restricted shield.. Was just thinking it'd be interesting/less of a delicate process if...... a) Divine barrier (TAB) comes with physical collision against enemies, but not players.…
BUG:(1) paladin's [Divine Pallisade] mechanic links as [Channel Divinity] in chat (2) CN harder than it should be, close to death in 1 hit at the beginning outside the castle. Shores of Tuen's easy in comparison. (3 man cell, two 12k+ tank paladin, one 11.5~12k healer cleric) (3) May or may not be a bug but...... skills…