Dread Vault Tales of Old is still way to difficult. * 1st and 2nd boss have way to many enemies that spawn during the fight. * Playthroughs x2 and onwards still hit way harder than they should. * Final boss has way to much health. * Impossible to reach x4/5. 1 week to fix the issues players have specified and it has turned…
Probably better to delay this event entirely. Its no good not being able to run a x4 and x5. It will take to long to get the coins by running x3 repeatedly. Assuming you get it up Friday night Cryptic time, it will mean there's 6 days to get 135 coins. You get 12? coins for x3. Thats almost 12 runs. People don't have time…
Testing something that deals 300% increased damage vs targets that are more or less constantly under the increased damage threshold is going to produce some very inaccurate results. In dungeons, where the damage output matters, disintegrate deals nowhere near the amount shown in the graph above. Disintegrate isn't out of…
Please buff/rework Assailant before M15. Right now its not even worth having. Remove some of the 'Randomness' factor from CW feats. Its not a lot of fun when a large number of your powers have a chance to happen. Some changes I would like to see to the capstones to increase their effectiveness in the game. Assailant: 100%…
Bugs with Control Wizard: - Storm Spell doesn't follow the players crit chance. - Shatter doesn't follow the player's crit chance. - Steal Time does not proc weapon enchants. - Icy Rays does not proc weapon enchants. - 3rd cast of Chilling cloud (The AOE part) does not prco weapon enchants. 1 and 2 do. - The 3/4/5 hit of…
@sgrantdev What has been decided about classes that rely on multi proccing weapon enchants? How are they going to deal similar amounts of damage without weapon enchantments multi proccing?
When you say 'reliant on multi proccing', this is referring to weapon enchantments only? So wizards will still be able to multi proc Storm Spell, Creeping Frost etc. after the changes because this is a core mechanic of a CW? I saw on another page people though it was directed to all multi proccing, so clarifying what you…
CW Bug: In Tomb of the Nine Gods, Sudden Storm and Icy Terrain are unable to hit the Defiant Souls. This is quite a major bug as most wizards will have at least one of these powers slotted during the fight and for them to not hit an important enemy, puts them at a significant disadvantage.
I can confirm the weird behaviour with Warped Magics. It would be awesome if the devs can fix that. Other Bugs:* Arcane Enhancement (CW Heroic Feat): Oppressive Force (CW Daily) is an Arcane power and is not effected by Arcane Enhancement feat buff. * Sudden Storm Mastery (CW Encounter): Both the Arc and DoT effect seem to…
My original post seems to have disappeared, I'll repost it. Bugs: * Orcus Set: This set's bonus damage does not apply to all powers. * Lostmauths Set: Lostmauth's set bonus does not proc when using a % weapon enchant. * Visual Bugs: CW Icy terrain covers up red AOE areas. Perhaps make the 'Icy ground' part less visible. SW…
Bugs: * Race Reroll: When you first roll as a Human and then change to another race, the bonus +3 heroic feats carry across. This shouldn't happen as you are no longer the race that the bonus applies too. * Orcus Set: This set's bonus damage does not apply to all powers. * Lostmauths Set: Lostmauth's set bonus does not…
A bug that I'd like to see fixed is the Storm Spell Off hand bonus. I'd say its probably near the top of the most annoying bugs on a wizard. When the additional strike procs on a storm spell damage, it will overwrite the initial storm spell hit. When it does this the additional strike deals less damage due to it not…