Hell, in EverQuest your spells could fizzle and lose you a second while you had to recast (rare, but it happened). It was especially dangerous when one of the clerics in the CH chain fizzled. That's when all the offhealers would pump fast heals into the tank until the next cleric in line landed their CH.
At this point they are more of an annoyance than anything else. I wish we had an option to not use them at all because they are completely useless. I think I've used them both exactly once and both times I wished I had my divine charges for something else instead.
At lower levels is might be a bit tougher to heal, especially when confronted with people that can't dodge, but once you get higher in level and can get paragon feats, it becomes incredibly easy and fun. These are extremely potent healing abilities that do not compromise your movement (ie. kiting and dodging) at all: *…