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What is the Arc Client?
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  • Agreeing with the Foundry option. It's such a great, unique experience compared to other MMOs, but it is really underutilized and completely lacking in its current form. There is zero incentive to make a quest with the current featuring/database options, and even less for players to play through one due to the itemization.…
  • Awesome! Thanks a ton for the feature! It's definitely appreciated :D
  • This is wonderful news! Thanks, Cryptic. :) Now to see if it will actually affect my play counts!
  • It's nice they are willing to up the count, but it doesn't help much if the quests we have aren't played. I'd rather have a fixed "New" tab and Featured system than an additional 5 quest slots.
  • Hey, Stomp! It's really nice of you to do this for players, especially since Foundry seems to be lost in the shuffle among most players. It can be very hard to get any plays or constructive feedback! I have a campaign listed in my signature and would really appreciate any feedback you have. The first two parts are a little…
  • Author: wesleyeric Quest: V. Well of Souls (NW-DDLH3SG7A) Campaign: Echoes of Providence (click for HD) Facing an enemy after the same secrets of Providence you seek! Who will get to the hidden chamber first?
  • After a long hiatus, and with the Foundry having fixed many bugs, I am now updating this again. The newest quest is V. Well of Souls! Code is NW-DDLH3SG7A. This one is a little more straightforward, with equal parts dialogue questing and dungeon combat. As with most of my campaign, the intent is for players to enjoy this…
  • I'm really enjoying TERA so far. Out of the F2Ps out there, it's probably my favorite one yet, but I'm not super high up there yet. Plus, Rift isn't f2p yet and will likely soak up a ton of time for me when it is. TSW is good, but the combat is lacking a bit. It gets pretty samey after awhile. What it does have is a great…
  • Updating with Part 4: Beacon! Code is NW-DGH3SX8UU. Focuses on world building a little more with some side chat options outside the main quest line you may need to look for to get to know Sam and those you meet along the way! What happens now that Sam has decided to move forward in finding the three artifacts to open the…
  • I agree with the idea that ships are a fun idea to play with! Same with bandit hideouts that normal houses are maybe a little too neat for. Biggest thing, though, is that I think you have a good variety of indoor types, but could use more room variations within each of those types. The same basic L-room - Hallway - Box…
  • First of all, and probably most importantly, yes the encounters scale! But keep in mind the game spikes up difficulty quite a bit after Level 30 or so (when your companions stop leveling if you're using the basic ones), so even though "Hard" encounters seem like a breeze at lower levels, they may be impossible for 60's!…
  • Author: @wesleyeric Campaign: Echoes of Providence While Live Testing a custom map version of the Tower District for the campaign, I managed to get this shot in fighting a lone ogre standing between me and my goal. I had no idea the sunlight would be so dramatic! My Cleric companion running up the hill just in the nick of…
  • The best are always "No sound 1/5" and "Chest didn't give loot for my class 1/5." Because authors really have so much say in these things. I think there's a lack of information about the Foundry out there for the general population. Unless you've actually messed with it or created a quest, there are a lot of issues you…
  • Based on other games I've played, yeah, most of what they have is a little overpriced. Respecs and bags in particular need to be addressed, if not made accessible completely via AD by an in-game vendor in the first place. Mounts and the like I really have no issue with, though I would like to see them taken out of PVP due…
  • I would be doing both if they didn't disappear from my journal upon moving to another zone.
  • Sounds like the usual Transition bug. Is the quest still located in your journal when this happens? If not, the game still shows you having a target NPC to talk to, with all your Foundry data and everything, but it will create an infinite loop of dialogue since the quest technically doesn't exist anymore for it to complete…
  • It's working, but the backlog and processing is extremely slow right now as it catches up. Took probably 2 hours after they made the "fixed" announcement for my quests to go through. Ended up being over 600 minutes in queue, but it did get in. My larger quest in my campaign still hasn't gone through since it has a ton of…
  • Still no word on the Foundry transition bug that causes Foundry quests to disappear when going into a Neverwinter Adventure Map? Pretty huge bug for those of us wanting to make or play through quests that aren't restricted to just 15-minute custom maps and areas. Nice to see a mount added in the respec mode, though. Will…
  • Apparently Cryptic can work on the main game's servers and the Foundry separately (as evidenced by the craziness in downtime from last week). Hopefully this means they are working on several of the major bugs in Foundry quests (transitions causing quests to disappear, etc) in the background without having to take down the…
  • Not just you. This is a major bug involving transitions to the official Neverwinter Maps. No word on when it will be addressed.
  • Transitions to Neverwinter Adventure Maps are completely messed up right now. A lot of players and Foundry authors know about it and have submit complaints/bug reports, but so far nothing has been said about the issue. All we can really do is wait, but since this has apparently been a problem since the game was in Alpha,…
  • So far, no. Only NPCs have the option to Follow correctly while Encounters don't have the same parameters listed. Really hoping they add that soon for people that want to add a couple battle buddies for sequences, but as it stands you'll have to add an NPC of the character that disappears whenever you reach a battle, and…
  • Known bug happening with transitions. No word on when it will get fixed, but most Foundry quests will disappear when making the transition between areas. Rezoning a few times will usually bring it back up, but agreed it is very annoying.
  • Yeah, this is a major bug that has apparently been in since Alpha, according to the older testers here. It happens when transitioning into Neverwinter Adventure Maps, and, yes, it is solved by zoning back and forth a few times. The problem is that most players won't do that or realize it. It means you can't really do much…
  • My issue was happening even with objectives in the actual Neverwinter Maps. For reference, my quest is "Echoes of Providence Part 3." I had set the player to talk to certain NPCs throughout five areas, all of whom are reachable directly on the main map for those zones without zoning in to taverns or whatever. Basically,…
  • Yeah, just started having the same issue here. Never seemed to have much of an issue with transitions before, but having just made a quest that takes you to several of the districts to pick up items, it's glaringly obvious and in fact breaks the entire quest. So, I have the option of either scratching that part (which was…
  • Just made my first part yesterday. Having a blast with The Foundry. Finally, an easy-to-use quest maker for us non-code people! Intended to be a Campaign eventually, but only one part listed so far. Title: Echoes of Providence Author: @wesleyeric Tag: #Story #Balanced