I haven't posted these for a while, so here's some catch up from 2022 and 2023: Ordered Zen on May 6 2022, received Aug 21, 107 days Ordered Zen on May 13, received Aug 26, 105 days Ordered Zen on July 30, received Nov 10, 103 days Ordered Zen on July 30, received Nov 10, 103 days Ordered Zen on Aug 11, received Nov 18, 99…
I agree with elfi. These should work as all part of the same pack, not separate packs. As a tank I usually run the power pack bonus to help the group. I'd like to be able to put an awareness pack bonus on too and have that apply to those same folks.
Please check the interaction between Guild Stronghold Boons for enhancing overloads and the slayer and ward overloads provided in the new campaign store. For example I tested the new drow ward overload with and without the use of the Enhance Overload: Ward boon (maxed), and the boon isn't changing the effectiveness of the…
> @"walker#8832" said: > Hey there, my group and I noticed a glitch with the new battle pass system this evening. We were each able to get credit for three skirmishes for the day, even if we only had one "dot" to begin with for skirmishes on the campaign page. Further detail to help track this one down, since it isn't…
Hey there, my group and I noticed a glitch with the new battle pass system this evening. We were each able to get credit for three skirmishes for the day, even if we only had one "dot" to begin with for skirmishes on the campaign page. We tested heroics and dungeons as well, those seem to be working properly. Cheers, Walker
There we go got a chicken PvP match win in. I can confirm the achievement "Proven Challenger" tally did indeed increment properly, so that one is working on Playstation too. Walker
Chicken PvP does seem to be counting for PvP campaign progress, at least the node captures did for sure. But the PvP Achievement "Capture Vanguard" has a tally for node captures, and that number does not go up at all. Will double check the win counter....
Awesome reply, thanks very much! I thought of trying a PvP test, but didn't think of that training room at all, will keep that in mind for future testing B) Appreciated, Walker
> @stark760 said: > The ring of darkness lowers an enemies accuracy 30%, or gives everyone 30% deflect sev also. Main reason i still use. Anyone know how this 30% accuracy drop for band of darkness target was tested? I've been looking for a reference and haven't been able to find it. Thank you, Walker
Hi there, We've had a few updates now, I can confirm this is still a problem on playstation. Looking forward to seeing this fixed so that I can try the illusion out! 8) Thank you, Walker
> @"crypticpop#7861" said: > Just a heads up, I believe I have this fixed locally. Will take some QA time before it makes it into a build but help is on the way! Thank you for working on it, much appreciated! Walker
Really looking forward to a fix on this for playstation as well! I keep checking to see if I can trade my rank 8 frost enchantment and try the illusion out.
> @"rheylinsark#1888" said: > According to the livestream, the absence of a combined rating on the combat enchantment was indeed intentional. > Ok so they did it on purpose. (And thanks for that link Rheylinsark, much appreciated.) Sometimes you try something and after some testing problems show up. I've been testing.…
The item level really isn't the problem. If they are trying to improve how item levels represent the strength of the gear, good on them I say. It's the stat balancing that's severely out of whack. Did they perhaps just completely forget to put an appropriate combined stat rating on the combat enchantments? I'd like to give…
That's pretty similar to what I run for damage / solo use. Except your defensive stats here are quite a bit more tanky, I focus more on damage for that loadout to clear content faster. Nice balance of tankiness and damage there. 👍
That's a nice chunk of deflect severity 8) I spent a few weeks testing aggro on a pally tank again. I was hoping to be able to grab aggro using regular attacks instead of hard taunts, running intimidating presence a lot. This was a tanky defense oriented build mind you, not a damage build, with only moderate power (between…
I'm curious about the ring of darkness as a tank aggro tool, but don't have one to test with. Has anyone done careful testing on its aggro usefulness? Thanks, Walker
There's a feature that allows you to smite without activating the "hard" taunt effect at will. You just hold the button down longer, fully charge the bar that appears. Usually works, sometimes it still seems to let a hard taunt through. I know you did say "when not charged" in your comment, but is there any chance you did…
Tested and confirmed. A tank build (paladin) started with 71.5% movement speed. Putting up shield dropped it to 46.5%. Putting shield back down did not restore it, movement speed stays stuck at 46.5% from that point forward. That's a serious bug please fix. Walker