Okay, here you go. In Neverwinter games there was a feature (a skill, to be precise) to set traps (for example sonic trap worked well almost in any combat situation, but the damage was lower in comparison to spike or fire trap), strategically place them to secure the area of a few squares and so on. It would be nice to…
Detecting and disabling traps is good, as the lockpicking is. But what about being more... roguish, about setting traps? Probably there is no information about this for now, just asking.
I'd rather sneak in avoiding combat, get a-a-all I need and sneak out. No kills, no alarms. Why disturb those who give you profit? Let 'em live and gather stuff for you to take it, he-he. We're rogues, after all, fights are for fighters - that's what I think.