This pretty much... On a side note, in most games what people did to detour the name shame rules would create third party communities (ie) forums for that particular cause of informing the community. but really, it would be hard to even do that because this community is so vast, you hardly see the same name twice. Or…
Yea, at the moment it depends on what game you play in before you see actual playerbase/dev interaction. I seen more here than others, but still seems to have a middle entity gap. I think swordsman will have a more direct pwe/playerbase flare to it, since they seem to be parading it thier first PWE publish....even though…
Considering PWE owns more rights to this game, its a maybe, HUGE maybe but yes. They did listen to player base in their first game (pwi) it just took forever for the actual game designers to concede because PWE was just managers, not owners.
Not really, My stats make me a video game mandingo. Someone used a RL example, I elaberated in rebuttal in a RL setting, problem sir? But I just can think outside the box and see how inspect can ruin peoples game play, as in the sense i posted above. I'm sure the ones that would have the buthurtz of not being able to…
Amazing most all MMOs don't have such a feature and did fine, yet in NW it is a needed feature? The latest "hack" had been around for a long time. It didn't get "discovered" until some guy spammed the zone/trade/LFG chat one night for hours exposing the hack. Obviously gear check wasn't utilize in being the hack catcher in…
Poor game mechanics makes GWFs better tanks. Lifesteall being the main culprit. Without LS a paingiver GWF would suck as a tank, I would know I have the bare minimum, and I'm the last tank GWF you'd want in your group. Skills were right on par for the class already. Destroyers = lack of survival - The more survival you…
What I mean by recycled, and alternative spending is they tend to feed off the outsourced avenue of game currency, another words, they forsee themselves spending top dollar to keep up with competitive nature of the game, they know the most efficient way is to shop outside of the game. I'm sorry, but its no secret, if you…
The saying is simple, "HAMSTER rolls down hill" nerf the bigger powerful 20K GS people down to make the old dead and tired content more challenging, the people at the bottom 12k GS gets the brown spatter. This game where it is now has a stop, or go point, at around 14k GS (for most classes) when they get to 14K gs, they…
No one can really say for certain if PvPers are the top dollar spenders in this game. My observation is that majority of spenders try to maximize their dollar, and would find all means necessary to skip a handicap in spending (ie game economy flaws) and go directly to a discounted source. Aslo PvPers tend to recycle and…
I like the mechanical idea behind a slot in gears that have "timed" augmentation. It could open the doors to a new craft, and added temp bonuses to gear in the future, and perhaps give people room to adjust play style to different content, or need. Will they run with it? I doubt it.
0o - just to be clear my name is in the quote, but not my words lol... And i 1000000% agree, Lifesteal is a broken mechenic that shouldn't be in a game such as this one. I have said it numerous times, if they had taken LS away from the GWF, they would be far more balanced in PvE, and their tank-ability cut in half, even…
Well, with the changes, it will prob just push newer people to become farmer supporters, to try and bypass t2 impossibilities. old content is becoming to have lesser and lesser replay-ability, so people with higher or better gear won't be passing through as often for the correct gear score people to latch on with. And now,…
To much threat hold can turn trinity groups into dull grinds. as an old gamer, i remember the good ole days of over zealous DDers getting one shot by a mob, making people learn a thing called "aggro Management" and skill DPSers knew to watch the actions, and buff icons to know when they could unleash whatever they had to…
Mod 4 wont change much really. namely because no content to put the over geared CW, and GWF back on the back line. In a real group setting, the GWF, and the CW should make a perfect team to have, that protects the squishes. Mod 4 is just going to make it impossible to play a destroyer GWF with t1 gear trying to advance in…
The current content, and how we out weigh it in gear, and boons from post Mods, is what makes a pure DPS/H group makeup more effective. Dumbing down the DPS classes to match OLD content, is simply HAMSTER, and a step backwards. I just can't believe people are still blind to this obvious mechanic. right now we are all…
Most polls that are centered around actual statistical figures are done by small groups. They didn't weigh every fat person in the US to come up with the numbers that: the US is the fattest county in the world.
Games that involve dungeons, or have vast amount of PvE, tend to have short life spans, when there is no role individuality. In those older games, that still to this day retains the strong trinity sense of game play, have decades of forums post by dedicated clerics, tanks, and all in between on how to master their game…
This, along with over geared player base vs content. Why do we need tanks, when the content don't hit squishiest classes for jack? Most robed/leather/chainmail classes in full epic t2+ and the best refined enchants, plethora of companions, and easily refined artifacts Xs 3 = godemode in nublet zones...and can deal the…
Seems it would have made sense that they along with AC, added the variable resistances, and introduced physical/magical damage, instead of simply damage, and damage resist.
The group dynamics are skewed because we outgear all of the current content. YOU don't see 11k/12k GWF "glass cannons" running in t2 dungeons, they wouldn't even survive the trash mobs. much less the bosses. Most GFW don't even start going glass until they have full AoW gear...You know, the gear dropped in T2? so yea.... I…
GEAR is what make GWF/CW - OP in a game where EVERYONE has out geared the content..... IWD is even cakewalk considering we had mid level GS at 14K GS. Why do we need a tank when our gear OVER KILLS THE MOBS?
Most PuG groups where everyone is of equivalent GS will fail, and people will leave the group. Almost to the point NO one gears up fully from doing all content with their groups always being that particular GS bracket. I didn't I know. I use to tag along a behind a 19k GWF in my own efforts to obtain the gear. And usually…
Not going to knock this guide, Because i have rather enjoyed it..... however will just make a notice, this is NOT a broke GWF friendly guide lol... so anyone that don't for-see themselves getting some of the perks of rare items, that only tons of CSing, or AD farming will get you, don't attempt this build. I switched to…
I said it before, and will always say it. Life steal in the game is a broken mechanic, and is what makes the GWF seem to tanky now in PvE, and OP. It broke PWE's mother game (pwi) when they introduced the assassins blood paint giving DPS classes 10% heals per hit damage. ruined group dynamics, and turned leather wearing…
Yes, imo LS is a lame addition to the game all across the board, and should be a small mitigation, not an all purpose heal. But a DPS class gets better results with stacked amount, than a DPH class. I have 875 LS and can play just fine, with timing of my unstoppable, potions, and even if a cleric is in group a huge bonus.…