Here is the rotation: You leave the campfire/TR instakills you/countdown for campfire Well actually this is the rotation for the other classes. For gwf it's more like You leave the campfire/anything instakills you/countdown for campfire
It's not that TR is intrinsically OP, it's that all the other classes suddenly become dead wood when entering PvP. My 21k main does it acceptably well in solo pve (ok that's Mod5, in Mod6 that will be another story). When facing a group of foes it will fight the Melee ones then take care of the ranged archer or mage. My…
Agreed. For an all-around the world guild with players from any timezone, 500 members mechanically means 20 online at a time, way way way not enough for guild activities when one hour of casual play is already filled by all the mandatory grind. And when the main grind, Tiamat, has been specifically designed to not allow…
A 1v1 arena would fe fine for a start. No need of any reward or chest or XP or loot or leaderboard. Just a way to be able to pvp someone else. Maybe also with an onlooker mode, so that someone can watch, make videos and post them. Some kind of foundry pvp is needed. See the pvp guilds, all they can do at the moment is to…
Actually with TR it's difficult to pick up one Atwill or passive or paragon or daily or encounter that is not a pvp breaker. You'll find posts about glooming cut being the core issue. It's not a universal TR curse though, you'll easily find MMORPGs where the TR is absolutely not OP. In Rappelz to name one, the equivalent…
Sure? If you're an oppressor CW and can keep one opponent more or less perma cc-ed, isn't your goal to kill it as fast as possible before another foe (or other red guy in pvp) comes and join in the fight, rather than surviving with your HP and DEF the (unlikely to happen) attacks of the cc-ed foe?
Mod6 is playing without LifeSteal. Hopefully the other core feature of CW, the "I kill them before they can touch me", aka "Death is the best cc" won't be harmed as much.
One artifact to legendary, it was 170 hours of deliberately farming the dedicated foundres. No tiamat, no quests, no Linu, just farming the RP and enjoying the lCDs. Now for one week-end it has become 85 hours instead. Which already is more than the number of hours in a week-end. And that's providing you have dedicated…
Yep all the other classes only play pve anyway. Once and for all, OP, watch russian leaderboard, page one. This view just ends any possible discussion, all you may write is just words, words, words. TR is OP beyond repair, period.
Take the TR, they OS any class at pvp [Combat (Self)] Critical Hit! 9k-TR deals 15556 (26334) Physical Damage to you with Lashing Blade. At 9k they defeat hands down any other class. But pve-wise , OP at only 9k won't ba easy
Further from, you mean. A gwf dies many times in esot even before the last fight. 25k hp, negligible DR, pretty much anything kills you except the very tiny green dragons. Still even there the GWF is very simple to play, not complicated at all. Either you don't mind being dead all the time and you just do your usual stuff…
Yep at least one instance is bugged, you can walk around a little but not start it actually. It was bugged last year as well. Was not fixed. And we paid 30.000 dollars for that?
Short answer: no. And I am not surprised by your kill/death ratio, it's nothing unusual for a gwf. But your philosophy is the right one: keep it cheap, don't spend a penny. Most pvp is unbalanced anyway. With your PUG you'll be facing 1k bots, you'll be facing all-legendary premades from dedicated pvp guilds, so your own…
Feedback: this Deep gash, Intimidation, always the same process. They bring wrong answers to true concerns and then they wipe out their own "fixes" without any kind of compensation. Insti would be almost playable... if the game had only gwf as a class. Implementation bugs: Encounters delivering 1k damage is not what DnD…