I disagree with classes being too OP. For PVP - yes - but considering this is a DnD roleplaying / immersion kind of game (or at least the devs claimed they wanted to make it into one), you need to balance classes to fit the ROLE - NOT against each other. Clerics need better heals - definitely - especially with the broken…
Because it's not ALL and ONLY about dps. I would rather have a group consisting of one of each class, rather than two rogues any day. Heck, I would rather have two tanks or two healers or *gasp* two great weapons fighters over two rogues, since that means that aggro and adds are under more control - any day. I personally…
That. Trying to achieve perfect "Balance" completely breaks the game - especially in a sense of immersion and community value, like we have seen with plenty of in the past. The "balance" in DnD was 'supposedly' the TR being the sneaky stealthy type who likes to stab things, the CW being the magic type using spells to…
I don't know. With the needlessly large amount of nerfing to CW's coming in the next patch, it just seems that this game is starting to head away from the DnD / immersion concept and more towards PvP (again, looking at the so called 'balancing'). Which is fine - as I already said elsewhere, you can either orientate and…
Storm Pillar is by far THE weakest at will. You use it to activate the associated feat. And because it looks cool. But now it does even LESS damage. Why? What's the point / reasoning / rationale behind that? Who comes up with this stupidity? And why nerf ray of enfeeblement - considering it's already long cool down, and…
I've deleted about 4 posts now trying to think of what to say. Basically, rather than typing an essay, I would have to say that I am disappointed in the direction this game is taking. Especially with the recent "balance" changes. CWs get nerfed very hard in half a dozen damage abilities, the TRs get a slight buff along…
I would take it a notch further and say that it is IMPOSSIBLE to fully balance a game around both the PvE and PvP aspect. The developers need to either make a PvE game with PvP elements in it, and balance it around PvE, or make a PvP game with PvE elements and balance it around PvP. Trying to do both at the same time would…