LOL, just LOL...so this is your advise ? U think that is normal situation when everyone has the same enchantment and needs to pay a lot for it ? No, it's not...all enchantments should have similar power I don;t care that u are tired...your advise is at level of that: (for example, lets say that GWF is OP as hell, but it;s…
well, today I have saw some more interesting things: - dazes from Scoundrel TR tree also go through CC immunity - some HR CC effects -> too sry, but due to the fact that half of CC effects on pvp goes through CC immunity, this shield is half-useless. Yes, also justice capstone is bugged...it doesn;t triggers in a such way…
Yo, when will be fixed the bug with paladin shield ? Freezing rays of CWs are going through CC immunity when paladin have shield active. If I remeber correctly, the same problem was with GFs shield before. Plz, fix that as soon as possible. That is destroying pvp for paladins. Regards
Yo, when will be fixed the bug with paladin shield ? Freezing rays of CWs are going through CC immunity when paladin have shield active. If I remeber correctly, the same problem was with GFs shield before. Plz, fix that as soon as possible. That is destroying pvp for paladins. Regards
It;s good change that u can do them since 30 lvl, but still...what with 60 lvl toons ? I need to spend a lot of time doing these boring quest...but..it seems that some ppl like these boons-campaings, so...maybe I'm wrong...maybe it;s ok...
Volt - yes, 3% deflect chance is too much, human has 3% def RATE only... Charon - there is pve and pvp...in pve everyone is OP..time when dungs were hard ended with mod1...now there is a lot of boons, artifacts etc. so u can even solo many dungs...so area where something may be unbalanced is pvp...and most high-end players…
guys...I didn;t got that warlock;s art, but I heard that it gives deflect and life steal...couldn;t it give..Idk..for example, hp and 2 from :ArP,power,life steal, healing received buff, critical ? atm GWFs art is by far the most powerful class art and I really don;t want to do 60 lvl GWF and to farm with him 3 boons only…
shift looks better, but this out-of-combat stance for me looks like he has pain in his back...I would suggest idle stance - the same as after opening character/stats screen...
So quick summary: Teamhunter's work: the drop can;t always be picked up, but generally - nice skill. Clear the Ground: on live - 412 dmg, on preview 510 dmg. That means around 25% dmg buff, not 50% Oakskin: very nice buff. I thought it will be OP, but it is fine. Thorn Strike: nice buff as well, especially the speed of…
Hunter's Teamwork: The drop not always can be picked up. Even if I don;t have full health bar it sometimes work, sometimes not... One more thing: could u implement to HR a bar at the left/right side of each encounter skill, so it would say if skill in the other stance than actually used already refilled or not (it could go…
Is there any chance that Boar Skin will give just 10 stacks ? These stacks are vanishing so quickly, that only increasing of the limit by nature feat is useless, because u won;t reach 10 stacks in fight anyway..
FEEDBACK: (Probably) Due to power stat rework, Clear the Ground is too weak. CtG are fast, but small dmg slashes. Changing the definition of power from +x dmg to +x% dmg is disadvantage to this skill. In effect we can observe max 25% boost for CtG instead of mentioned 50%.
Yes, I checked, problem is the same as was with the Boar charge - it doesn;t need a target, so sometimes u can think that u will score a hit, bu u don't...
AIMED STRIKE: if u are far enough, despite the animation, target doesn;t gets hitted (checked on dummies) in the trade of blades... BTW. I know that it isn't closely related with the topic, but it's very important, so I will say this due to the occasion: Could u put a "Bobby The Puncher" or something like that to the Trade…
As much as I'm gonna to do a nature HR build anyway, I think that 2,5 times what is now with oakskin may be too much. It could exclude DC from dungs totally. From what I heard oakskin already gives 200-300 hp per second to every party member. Boosting it 2,5 times would give 6250 hp for every team member in every 10…
Dear devs, it's nice that u are going to improve HR buffs for nature's build, but it won't change anything so much...the problem is here that PvE is MUCH TOO EASY... People don;t need DC or nature HR anymore to finish the most challenging from dungeons. They even don;t want them, because 5 dps (mainly 4 CW + 1 GWF) is a…
One thing that REALLY needs to be repaired...Don't nerf TR's dps, u can even boost it, but... u should nerf duration of TR's stealth. It isn't fair that TR is the only class, which can solo dungs (CN solo in one hour) and is the only class, which can hold the point in pvp against a few people all the time (so the whole pvp…
One thing that REALLY needs to be repaired...Don't nerf TR's dps, u can even boost it, but... u should nerf duration of TR's stealth. It isn't fair that TR is the only class, which can solo dungs (CN solo in one hour) and is the only class, which can hold the point in pvp against a few people all the time (so the whole pvp…
New HR path - useless and not interesting at all... I won't comment split shot nerf...It's rather obvious. HR will become even more refused in dungs...HR already has simillar dmg to CW and much worse CC...