The main point i would like to be solve with this rework is the shielding mechanic with big/small shield interaction. The solution is to consider both exist at the same time, but the big one is hurt first. When the damage reach the small shield, both are damage, but the shield is only counted one time, not two time. A…
If the shield is the problem at the moment with the paladin, why not just remove it? Let others healers as they are and give the paladin someting else, like: - 10% damage reduction buff when healed by a paladin for 20s - Make the last feat from the paladin add 5% more damage reduction when the heal is crit / or something…