This is why I was talking about context, I've only ever done this with zombies specifically as they are generally considered brainless and generally speaking I've tried to keep it fun so that, if you pull them right, they all run off a cliff like lemmings. The only place that isn't true (on the quest I'm currently working…
I tried that... doesn't come up. EDIT: My mistake - I'd previously searched the wrong tab and then unpublished the specific quest I was looking for anyway. Thanks for the tip, when I get any of my quests published again I will be make sure to play through with my real in game chars.
I would say that depends on how difficult and interesting you make the situation and the 'pulling'. The idea is to create a tense situation where the player is forced to take on a heightened awareness of their actions. The difficulty is then increasing the reward of doing so in order to make it not 'tedious'. This is…
Please tell me you read what I said rather than just instant replying? I said it's possible to pull them one encounter at a time... if you are careful. This is the point, I've used puzzles and traps and stuff but the foundry is so limited its difficult to make any of them intellectually challenging, the necessity for every…
What exactly do you guys mean by 'stacked encounters'? In the foundry quests I have made I have often grouped many encounters in one area with small distances between them deliberately so the player has to be very careful and pull only one stack at a time (of course I have tested this to ensure it's possible) I don't want…