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What is the Arc Client?
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  • It works. Verified as recently as last night. You just have a very short amount of time to use it. IMO, extending this to 4 seconds would be a godsend. We only have a 2 second window to react, and sometimes, this isn't possible (We just got CCed, the target moved slightly and we need to re-position, etc.). If I know I've…
  • I'll echo. Heavy Slash issue is a big one. Things that I've noticed it doesn't work on: @asterdahl Mimics (all) Hunter Drakes (works on other drakes) Spiderlings Tiny dwarves Things even slightly below you on a sloped map. It definitely seems like a hitbox bug. If those creatures are on a slightly raised slope from me, I'm…
  • Agreed. Scaling is a huge problem right now. It's poorly executed and needs to be addressed ASAP. Most of the content is unplayable right now because of this. Downscaling is far too aggressive. The math doesn't add up or make sense. LotMM was in preview, I wonder why it's not on live?
  • I'll chime in with a huge agreement here. Scaling has been frustrating, broken, and felt very wrong from the beginning. Recent fixes and statements from the devs that this is how they expect it to work are really missing the point of playing an MMO. When you level up, you become more powerful. For everything. This has been…
  • I can confirm all of the bugs that RJC has mentioned. Tested on Preview the last few hours. Additionally, I believe that the negation DR bonus is limited by the 50% DR cap and does not appear to allow you to go over. The tooltip still shows the wrong amount: .02% instead of 2% per stack.
  • @asterdahl Played over the weekend with the new changes. Love the changes to dig in. Very responsive, very fast. Feels much cleaner to use. Thank you for a few more of the bug fixes. The general rebalance of stats/critter hp dropping by 30% feels pretty darn good. Even needing to get more stats, they feel more linear,…
  • Regarding Offensive/Defensive/Utility slots for companions: As a Fighter, whether we're in Vanguard or Dreadnought, we have 3 Defense, 1 Offense, and 1 utility. That works for Vanguard, but for Dreadnought, it doesn't seem to make a lot of sense. Almost all of the defensive abilities are geared towards getting hit, which…
  • @asterdahl A few more bugs I found over the weekend of testing my GF: - Critical Severity Weapon's Artifact class feature for offhand is not showing on the character stats page, so not sure if it's actually giving a bonus - Shield Talent class feature does not appear to increase stamina or shield recharge rate. There was…
  • Have you tried that, or are you just saying that? You cannot tank as Dreadnought end game. Not very well. The aggro mechanics are all wrong, you have no way to pull aggro from a squishy. You have those tools as Vanguard. Additionally, you will die faster. I know everyone's been giving Dig In a lot of flak, and to be fair,…
  • BUGS IN TONG: 1.) The mimic trap is severely bugged. They shoot all over the place, fly off the map, stack on top of each other, and move very, very fast. The purple particle effect tracks all over the place. When I tried to choose one of them, there were two mimics on the left pedistal, I chose that, and one of them…
  • Went through TONG on preview as both Vanguard and Dreadnought. BUG: In TONG orcus fight, Dig In does not prevent knockback. This is also true of a few control spells. Yuan-Ti charm, I stay in dig in, but it seems to bug it out a bit. I can't cancel it easily, and I can't do anything if feared while dug in. @asterdahl , I…
  • Bug: Chain of Scales doesn't seem to work anymore. Receive no buffs from it, but it goes on cooldown.
  • Bug, Vorpal Weapon enchant scaling is behaving strangely in dungeons. This was in Valindra's tower. Instead of the 40% crit severity, it was scaled down to 4.3% crit severity. That's an order of magnitude reduction in the bonus, far more than anything else scaled down in there. Edit: Additionally, this it it scaling in…
  • @asterdahl You're rocking the feedback and coding thing man. You've got to love your job to work all day fixing bugs, making adjustments, pushing commits, and then come home and night and deal with all of us :) Ok, on to an idea for Vanguard, and all tanks, I had while driving in to work this morning. Stay with me here, I…
  • Not sure where exactly to post this feedback, so I'll try here. It's something that's a bit worrying right now with the difficulty bump of older, lower level dungeons due to scaling. I get that we want to make lower level dungeons more challenging, but if we don't change the rewards at the end, and we make even level 62…
  • Asked to post this here by @asterdahl Level scaling: There's something pretty off about level scaling in dungeons in general right now. Doing Epic Shores of Turen, the boss can 3 shot me in vanguard mode with shield up, and I've got 19k IL and 24k+ to all defensive stats even with the scaling down. Even in the master of…
  • Agreed with other's echoing that "Dig In" isn't very useful in vanguard mode. Can barely hold aggro as it is, and using Dig In at that point just means we're guarenteeing that we're going to lose aggro on everything around us. Dig in with Dreadnought is pretty decent though. The animation for both needs to be improved. I…
  • I'll echo everyone else on here. The boons, compared to live, are boring and uninspired. There's no real choice between most of them. You just pick the straight stat point ones and go on your way. The % dmg and defense vs specific mob types doesn't make a ton of sense either. Additionally, the master boons are...not really…
  • Bug: Griffon Strike only infrequently triggers the combination attack. Used it a fair bit, and I'd say about 50% of the time I would strike once on a target, and it'd go on cooldown. No explanation or pattern I could discern. When it was back up, I'd attack another mob, and the first hit would put it on CD again. Then the…
  • Pt3 In addition to the above, some general feedback: 1.) Love the changes to block, allowing us to hold it for as long as we want, draining only on hits, scaling based on our HP and defense, and incorporating that into the DPS rotation in a way that actually increases our DPS. 2.) Also really enjoying the new companion…
  • Pt2Let me start by ensuring you that, we're not specifically attempting to carry out any initial "launch vision" for the game. Most of the launch development team no longer works at the company or on the project. In some ways in fact—for better or worse depending on your perspective—we're actually aiming to resolve a lot…
  • @asterdahl I wanted to thank you for your response. It really shows a lot how much you care about the community/game by how much time you take to personally reply to everyone on here you can, and read all their messages. Keep it up! Would have replied sooner than this, but work’s been keeping me busy. Did take your advice,…
  • I've got a 19k GF on preview that I've been playing this weekend a good bit. Reworked all my items so I'm at 20k+ for everything, with crit being 40k and power being 50k+. I played a lot of Dreadnought. I was a DPS spec on live, and I'd like to keep that going forward. I'll echo what RJ says. The class doesn't feel fun. At…