I use sure strike for single and wicked for multi. I find the animation for WMS so boring that it pisses me off and I don't use it for that simple and silly reason. However from what I can see, then surestrike, atleast while leveling, have the highest uptime on the deep gash and student of the blade debuffs and they seem a…
Well it shouldn't be needed to make ones own groups in order to even get through a dungeon. If a game is so badly designed that the usefulness of a class is equal to 0 in a dungeon compared to other classes, then even in a dungeon the good player trying to do his/her best would always feel like they're a waste of space.…
This is a segment from a post I did in another forum, however I think it'd fit in better here. Out of lazyness I won't rewrite it so I'll just quote it. Anyways, it'd be my guess on a more overall "fun" fix to GWS single target. P.P.S. That would also make the name and description for Sure Strike more amazing. "The Fighter…
P.P.S. That would also make the name and description for Sure Strike more amazing. "The Fighter weapon swings make him more sure in the inpending victory for every hit the enemy suffers, making him do more and more dmg."
One thing they could do is to buff boss "non special ability dmg" to a point where rogues can't deal with it and make "pushback walls" on all ledges. That'd be an easy and simple fix for most dungeons. Now how to deal with that change would be pretty simple too. Firstly, make marks not fall off on caster taking damage…
Question, when you say "tanks" in plural then you don't mean GWF's do you? Cause from what I know they're just broken in damage atm and are meant to be tank only as secondary, just like wizards are control secondary. Just a question and no ill intent here, it just seems that people talk about GWF as either tank or aoe...…