That's kind of a big problem with the boss design as it is. "Anyone done this boss before?" "Nope. Dodge AoE and kill adds?" Case 1: "Yes" Case 2: "Ignore adds" An add centric boss design is just lazy. Take a game like Diablo for instance, it's a game where you kill hundreds if not thousands of mobs, at a rate at about 70…
I recently sent in new designs for most of the T2 bosses. Now if cryptic could ask players to do this they could sort out the 10 best of them and implement them on the bosses. There you go, 10 modes for every boss with 0 time for them to make stupid decisions about the designs. This will also make players feeling involved…
First it does the 6 seconds (for me) thats the duration of the skill. Then it does the actual cool down which is 11 seconds for me. So this seem to work as intended.
From what I've gathered they moved blocking to the server but the animation for most skills is still triggered by the client. They should only have moved the stamina to the server and kept the blocking mechanics on clientside. This will fix the blocking issue but could introduce a possible problem where people could use…