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  • Yeah, that's why I've never bothered posting on it. One can dream.
  • I should probably clarify; the base stealth skill check would be more than enough to overcome most player's perception checks, when not attacking. Remove the current mechanism (stealth drain via at-wills), and the proposed mechanism (guaranteed visibility for 2 seconds via at-wills), and add a drastic penalty to the…
  • I agree as far as CC. It's probably the only way to separate "control" wizards from "damage" CW's. And it lets you take control immunity out of the game. So, same thought as the perception check; if the class attempting to control another class has a control bonus less than the defending player's control resist, the…
  • I'm not sure why this game doesn't have difficulty checks. Add a stealth stat to TR's, and give everyone a perception stat, say 1% increase per point of int or wis. Add bonuses to pvp gear, for each. That way, if a TR wants to focus stealth, he has to prioritize it in his build. Each time he enters line of sight of another…
  • Big fan of the DF change. My single target damage feels really good. I ran the Tiamat encounter with just myself, another TR and a DC. We couldn't get past protecting the priests, but otherwise I'd say the changes are performing pretty well. Interesting thing is; rather than using stealth offensively, I used it as a panic…
  • Not a nerf. This change basically means that your stealth meter will deplete less from damage taken. Sounds like most noticeably in PvP, considering the current plaguefire/ flaming/ glyphs meta. I read this as 100% HP to 100% stealth meter. So if I take 50% of my max(?) HP as damage, my stealth meter would deplete 50%. But…
  • Cheers, mate. Now, this is where Kweassa jumps in and tells you about all the reasons he likes the changes. *sigh*
  • I'm not against big, brutal hits. I just want to be able to do something about it. So I think we agree ;)
  • Been testing pretty extensively, both playing with builds and rotations and playing in the new zone and HE's. And I have to say... I'm not a fan. I get that the dev's feel that DC's weren't dynamic enough (which I vehemently disagree with), but I really feel like this whole thing was just a big, complicated nerf. Making us…
  • Is there any consideration being given to removing the mechanic of damage impeding stealth recovery? I'd imagine that with it being more difficult to deal damage from stealth, we'd be able to more reliably regain stealth. As it stands, without Tenacious Concealment (and often with it) you only get to setup your initial…