Once again, apparently, the developers are making a decision that kills the trial that just came out. We practiced the challenge and spent tons of hours and resources to master the content, but for what? To get a useless set, a weak artifact, tied rings and tied weapons that will no longer be relevant in the next module?…
Sometimes Duumvirate remains on tank after killing Storvald (must be killed last in combo) and goes to P4, laying stun on tank and causing tank's wipe when the rotating fire ray strikes him. Duumvirate cannot be cleansed with healers' skills (it's ok I suppose), and there's no way to save the tank from the ray.
Have just completed the trial. DPS check was intense Accidentally I as a paladin was rewarded with a rogue weapon, had no choice to pass it to the actual rogue. Is it normal? Quiestion solved :D
Also I can confirm that Wand of Domination cancels some of the bosses' mechanics. Tried it on TOMM. Maybe the "Charming" works improperly or idk P.S.: Got a video. Our teammate have tested the arti. https://youtu.be/ZJPAPFPridw
I think, the difficulty must not be about learning the sequence of the mechanics. Zariel MT, for example. Her mechanics are quite easy to remember. The new trial is about teamplay, reaction, and positioning, all at the same time. I think it's great. A nice puzzle to solve. Gzemnid is an end-game content for 80+ IL players…
Green threads are insta-killing players after 2 ppl run into each other. Pretty annoying. I guess this is the mechanics from Castle Never. Speaking of "difficulty". If you know the mechanics of trial bosses (and your char too, ofc) you will complete all stages anyways. Boss combos kicked our butts hard, but at this moment…