I'm planning a series of combat heavy dungeon crawls with some puzzles and branching. It seems so many dungeons now days are so linear I'd like to make an old school dungeon with some believable mob placement and multiple levels.
I've started playing STO just to get a chance to use the earlier version of the Foundry that's used in that game. That way I'll have some basic skills with the tools before NWN lands. I can hardly wait to make quests for people to play!
I'm really excited about to prospect of UGC in a D&D setting. From what I've seen in the Beta it appears that UGC is front and center in the design of the game. The way we'll be able to use NPC's and objects from within the Cryptic created areas for our own creations is really exciting. I'm so interested in making my own…