I failed to clarify that my most important point is that this system can't and won't make for a stable, large playerbase. People will just leave if they see that even though they put way more effort in the game itself, some other players will always be faster with everything than you will be if you don't keep on spending.…
Being able to make money way faster with profession booster packs and having access to better weapons low-paying customers need to grind ages for will make you better. Some stuff simply demands an insanely long grind.
The thing is that this game will die an early death if they keep continuing this trend, that's my guess. Even financially PWE will be better off mainting a happy playerbase instead of some big payers.
The thing is that paying real money for a game rewards effort outside the game, instead of in the game. Players who are able to sink a decent amount of money into this game, will get everything MUCH quicker, and you can't deny that. But what really puzzles me is that PWE thinks that this business-model yields the most…
It is true that the current dungeons are plain boring after, and even during the first run of it. It's completely linear. Packs and packs of exactly the same mobs, no challenging map-layout, a not-so-epic bossfights (barely any sound effects, cinematics are quite basic). And literally all they do is spawn adds and use some…