The OP pretty much sums up why I'm not spending any money on this game. There's also the fact that every dungeon boss is "wimpy guy with tons of HP and a cluster____ of adds".
I quit WoW a long time ago, and I'm never going back. That being said, WoW does have a few things going for it over NW. My biggest gripe is the dungeons. Every single boss in NW is just a massive swarm of adds, and one of them has a huge pool of HP. It has to be the laziest, most mindless dungeon boss design in any MMO…
The real problem, as has been mentioned before, is the poor design of dungeon boss fights. Every single one is just "fairly easy guy with massive HP pool + dozens of adds".
No, bind on X means it's bound to you, and once you're done with it you either discard it or sell it to a vendor. Introducing a system to "unbind" is an entirely different issue.
The reason gear "binds" is to keep the market from being completely flooded with old gear that people replace. If it didn't bind, every piece of dungeon gear that ever drops would most likely wind up on the market, creating such a high supply that the market would crash and people could essentially buy a full set of…
"Other people are jerks so I should be too" isn't a very strong argument. And again, people don't seem to understand the difference between "need" and "want". It's a much wider social problem outside the scope of this thread.
Right, because you'll die of starvation if you don't get that epic that's not for your class, and a useful upgrade for the person of said class in your party. People like you ruin MMO communities.
What they should have is the option to over-write enchants, destroying the old one to put in a new one, instead of charging you tens of thousands of AD to take out an enchant before putting in a new one. When I was leveling, I used some runes on my companion that were fairly cheap low-level ones, thinking that I could just…
Not really. Most other MMO's have managed to have more interesting boss fights with small dungeon groups. That's the problem. Every single dungeon boss is "fairly easy guy with huge HP pool + dozens of adds".
Play just about any other MMO and run a couple dungeons. Notice the bosses probably have some unique abilities, interesting mechanics, and not just a huge cluster^%$ of adds. That's what I expect.
It's D&D because they paid money to license the names of D&D classes, races, locations, etc. The gameplay isn't going to be anything like pen and paper D&D. It's really just a hack 'n' slash game in that regard.
Please add dungeon bosses that aren't a carbon copy of every other dungeon boss. How about one with some interesting abilities other than "summons massive swarms of adds"?
The economic impact of the exploit doesn't bug me as much as the fact that all dungeon bosses are exactly the same. Running dungeons is what I like to do in an MMO, and I've never seen one with such boring lack of variety in its dungeon bosses. Just saying that the inflated economy isn't the worst issue in the game to all…
I recently hit 60 and started running some of the early epic dungeons. I was wondering if there were going to be any boss fights that weren't just "here's a dozen adds, deal with it, now here's a dozen more". Judging from this thread, I guess the answer is no, and all I have to look forward to is bosses with more hp and…
I've found that if you either change instances of the zone you're in, or load into a new zone [edit: or relog] you will get a button at the top of your screen that says "Return to the Instance" or some such. Now if the dungeon finder would just add the feature of correctly assembling parties with a tank and a healer…
Seconded. This is incredibly frustrating. I want to run the dungeons but all I end up doing for the entire time is: 1. Enter queue 2. Get placed in a group that is missing a tank and/or healer 3. Get placed in a group that has one or more disconnected members 4. Get stuck in a cycle where it says my queue is up, but when I…