For the type of testing I'm doing Target Dummies are fine, optimal even. I don't care if I'm getting 'real' numbers all I want are sets of data to compare to each other, as long as the only variables are the abilities that I'm testing then that is perfect for SCIENCE! The problem with 'real' mobs is that they move around,…
You'd probably be surprised to find out that the buff it provides is probably somewhere in the realm of 25% or 30%. Again some more with the data! (keep in mind this is far from a complete table, however it should show the effect reasonably well.) What follows is Wicked Strike damage, both buffed and unbuffed with WMS.…
Generally speaking I think I agree with the assessment that Sure Strike isn't very good, especially in PVP. It seems far too situational to be slotted in anything but a guaranteed single target slug fest and there just aren't very many of those, however, when you absolutely, positively need every last ounce of single…
Regarding Sure Strike: This is nothing more than pure hypothesis based on some earlier rough tests, I have nothing really to back it up. This is also situation dependent, all of these are based on the assumption that we're dealing damage to PvE mobs that are standing still. PvP damage is a different beast entirely and…
I'm actually in the process of doing some testing/work on this exact 'problem'. I should have at least some of the data ready to go within the next few days. At the moment I only have data for 3 target, Group Assault WS and WMS. A couple quick notes in the interim:1. WMS alone does more damage than WS alone. 2. Neither WMS…