If you expect your team or a single player to behave in a specific way (equip certain powers, attack/avoid certain mobs, use/dismiss certain companions or whatever), you have to instruct them. In my experience it does not matter if a player is new, as long as they are willing to listen to instructions. If one does not…
Thanks for all your feedback! I see that at least a few of the points I listed can be easily mitigated, while others seem to affect other players as well, especially loot drops and UI usability. I also wish to point out that these are not 100% game-breaking issues; they are fundamental, but cause only grey hair, they don't…
I would like to suggest some stairs for all kits. Maybe I just haven't found it yet, but there seems to be no way to create multi-story interiors. There are some rooms that have stairs, but the selection is very, very limited. We need hallways with stairs; straight stairs, round stairs, stairs around corners, natural…
I want to find out how the game feels and how certain things work in direct comparison to STO, so I can put the Foundry to good use at the earliest opportunity.
Tough question … I remember a lot of close calls, but the closest must have been during the Shackled City adventure. We had a Frenzied Berserker with us and he was—of course—last man standing (at around −100 hit points, certain to die within only a few rounds) when we were kicking in the door on some clandestine meeting of…