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  • @"noworries#8859" does the streakbreaker change relative to the mote you use when refining enchantments, or is it 150 regardless of the mote.
  • The only build diversity offered by the old stats system is the build diversity of apathy. It is not a good form of build diversity, because by apathy I mean, you can build and play whatever you like because the game is so easy that no choice you make matters at all. Your build is not working as a result of you being…
  • The fact of the matter is, the current stat curve can work just fine and indeed, it was better than the old system because it is less responsive to small changes and thus allows for more nuanced adjustments. In the old system if you raised the cap from 80 to 90%, you halved the incoming damage, now by doing so you reduce…
  • The reality behind the disagreement is, that on the one side you have people who, for the most part, believe tanking should be a passive part of gameplay. Where they believe that you should not have to play the game at all and your stats alone should make you able to survive anything. The other side believes that tanking…
  • I am probably going to regret posting here, I have been avoiding the forums for roughly a year but... Here goes. In an uncharacteristic turn of events I will try to keep my post brief and to the point. #1 The more defensive stats you have, the more hits you can tank. #2 Content is designed around a specific level of…
  • My example was not an example of improving rewards, my example was only there to illustrate that (in a very extreme sense) you could make the rewards much, much better, while still leaving people feel like they get nothing out of running a piece of content, thus the problem you are trying to solve is more players…
  • I don't think we are able to judge without doing a proper test. The fact that we are notoriously bad at judging probability is very well studied and the knowledge of that is actually applied in a lot of fields, including game development. Here is a video of Tim Cain for example (a game developer) talking about RNG in game…
  • Humans are notoriously bad at "feeling" probability. Here is a famous example of a particular puzzle which on average, pigeons solve better than humans do. Furthermore, this is compounded even further when the probability of an event occurring is very low. Here is another paper covering this topic. Bottom line is, I would…
  • @reg1981 Unfortunately I haven't been able to play since February due to RL stuff so I can't really comment on the change itself, but what I said in the quoted section still holds true, this specifically. The point being, this could have been planned before that feedback and we have no way of knowing. From taking a brief…
  • Sure, according to this variation of Zeno's Paradox it will "technically" never get there, but after 1 hour and 14 seconds the train will be so close to "arrived" that most people would say it is at its destination, if they were to eyeball it. Anyone inside the train could jump off and would not notice the difference. This…
  • For some people sure, but its difficult to prove intent. Just because most people are not intentionally misusing a system does not mean that it cannot be misused. Its much better to have clear rules from the outset (which is all I am asking for) then unclear rules which could result in a ban. If someone is hosting…
  • I knew when I was initially making the post someone would probably comment about this, but I couldn't think of a better title at the time. All I personally care about is, what is allowed and what is not allowed. My personal stance on this is that any giveaway where you do not charge participants to enter is ok, but my…
  • Pretty much what Janne said above. Another not so minor other related point would be that subscriber only giveaways can be argued to be gambling. The reason for this is, people who subscribe to someone only to be entered into the giveaway are paying for a chance to win an item. There is no guarantee they win said item.…
  • It was something I have been meaning to bring up for a long time actually, but I have never got around to doing it. What prompted me to ask what the comment about Chris endorsing sub only giveaways, which sounds like it has official support as a valid form of giveaway.
  • I am not a part of the CCP and nor have I ever had codes to give away, but clearly you are not reading the thread. I am not disputing that codes given to you with the purpose of being given away are fine to give away. There are different ways of giving something away however and not all are equal, I am asking which methods…
  • What matters is the content, not the enumeration. The content is there regardless of what country you happen to live in, when I originally made the post I just forgot that GDPR happens to exist and is stuck in there if you live in certain jurisdictions. I don't happen to live in a country where it applies and you know,…
  • It should be section 15.2 if you live in California, the EU or the UK. My original quotation that is.
  • You can see in the picture I posted they very much are there, it is the exact same url as the 1 in your picture. I also cleared my cache and checked again, it is still very much there. I also checked in another browser. You will probably find that depending on the country you live in, its put in a different section,…
  • @duur Here. It also states this. Which incidentally, includes Neverwinter. Its in section 11, user conduct.
  • I distinctly remember there being many threads about the game being too easy, opened both by me and by others in the past. Is the, "fact that we had that discussion," also proof of that claim? Anyone can open a thread about any topic, just because there is a discussion around a topic, does not make it true. It just shows…
  • Hi Parwen, not tired of evading forum bans handed out by @kreatyve yet? I never said you could only get in on those classes, I might have said you would have difficulty, but I have never said, "such and such class cannot do this piece of content." It disgusts you why? Tell me, if anyone bought it for that much AD, don't…
  • Description and Goal: Out of Game notifications. This only really affects players who are playing on PC. When the game is minimized or not the primary window, it would be great if there was a way to notify you if someone messages you or a queue pops. For example, if the window glows on the task bar or if there is a sound…
  • They play them on live, not just the beta. Nobody during the beta was asked to specifically play a class they do not want to (or normally) play, people played what they wanted to. If you want to ask them what they think of the changes I am sure @"tom#6998" wouldn't mind giving his opinion (he was 1 of them for example).…
  • Actually, 3 of the beta testers all play Soulbringer. But if you think that every single piece of feedback given by players was implemented than I have some things I want to sell you. Also if you think that they have the exactly same opinion as you with regards to the changes, I am afraid you would be disappointed.
  • If I am understanding this correctly, the way it is going to go live is: Final HP = [Character Base + Equipment HP] * [1+Σ Player Powers+Tank Bonus] and the way you want it to be is: Final HP = [Character Base + Equipment HP] * [1+Σ Player Powers] * [1 + Tank bonus]? Does Constitution factor into Player Powers or is it…
  • I don't have nearly as much "leverage" as people think I do, but I can tell you why heals were nerfed again - They were nerfed again because players demonstrated it was still possible to solo heal the Zariel trial, which the devs did not want to be possible. Now, I do not fully agree with the change, there are lots of…
  • Only because they are infrequent, which was incidentally why in my example I said this: Frequent small hits would easily outpace anything an OP could heal. You could have 10 million damage occuring over 1 second in 20k intervals if you wanted and absolutely nothing except flat reductions would help you. Literally in the…
  • Before I respond to anyone, I just wanted to add that after thinking some more about warlock's I think that giving them damage buffs is not a good idea because it makes their role far too different from the other healers and it (probably) means that long term there will be too many problems with them being the go to…