Janne and Sharpedge tested the changes on preview. The new formula is Critical healing chance = 0.4 * crit / power = crit / (power * 2.5) Also make sure to check out Janne's mechanics page, it's awesome: https://jannenw.info/pages/mechanics16/heals
Here are some ACT results from my latest LoMM runs (for Bastion of Health):PowerCritical StrikeExpectedACT Result180k95k17.6%15.8% (32/203)180k95k17.6%17.6% (54/307)155k120k25.8%23.4% (50/214)155k122k26.2%28.6% (110/384)138k138k33.3%35.3% (103/292)138k138k33.3%28.4% (42/148) The last one is probably not valid, because my…
Hehe! Yes, testing this stuff is not very exciting. Thank you also for taking the time to test this. The more independent tests we have, the better. By the way. I noticed that my crit heals were lower than expected. There seems to be something wrong with crit severity. Time for even more testing! ;)
Did some more quick tests to check if the formula is plausible. As you suggested with Crit fixed. Here are my results (sample size was only 100 per test):PowerCritExpected ValueTest Result 10k15k0.50.56 (56/100) 12.6k15k0.40.38 (38/100) 15k15k0.3330.29 (29/100) 25k15k0.20.23 (23/100) I think that looks pretty plausible, no…
I'd say, don't focus too much on the absolute values. If you think about it, a certain ratio or counter-stat mechanic makes sense. It gives low IL characters a chance to crit as well as high IL chars. Though I'm not saying this solution is perfect or without any drawbacks. Looking at my tests with larger samples (400), it…
That is not a typo, it's indeed 5200 or 5.2k. I wanted to test with smaller absolute values to see if that has any effect. But I'll edit this so that it's better readable!
Hey guys, I also did some tests with my cleric and I'd like to share my results with you. For this test I stood in the lava in Mount Hotenow and healed myself with Bastion of Health. The good thing is, I'm not in combat (=high divinity regen). But the bad thing is, I have to be faster than the health regen. Anyways, here…
I'd like to add my opinion that scaling is broken. Imagine a level 70 character with stats right at or above the required caps. Then the player levels to 80, keeping all the same gear. Now, when down-scaled, the stats are lower than before (e.g. ArPen)! The player will deal less damage even though he is level 80 and should…
Please consider why the majority of players runs the same dungeon over and over: it's because the rewards from dungeons are simply bad (MSP anyone?). You should know that, because the players have said it so many times. What happened is, the players have adapted to this bad system and try to get the most out of it: AD and…
Please consider why the majority of players runs the same dungeon over and over: it's because the rewards from dungeons are simply bad (MSP anyone?). You should know that, because the players have said it so many times. What happened is, the players have adapted to this bad system and try to get the most out of it: AD and…