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  • Im so happy im playing with TR now :) But yeah, GWF was op in dungeon, and Slam deserved that little nerf. I mean, 15% of red dmg will work out great with singularity. Now he just need a nerf on that unstoppable, making him no longer immune to CC
  • My party only go PvE, it is funny that we all are doing TR and deleting our GWFs XD. But our DC does more dmg than anyone since she can use buff/debuff that doubles our dmg... everything melts like ice... but we maybe need a CW after they fixes FH in expansion patch...
  • probably not enough
  • It is not the only thing... because even if you remove that, GWF arent going to be a good choice for dungeons yet. Lowering TR dmg, to not be so drastically higher than gwf to make him slower to kill mobs (those that arent throwed in holes or bugged... another issue for gwf) one by one mobs but still doing higher single…
  • It is tiny, you are not always on lurkers assault the 35% dmg nerf on LA will only reflect as +-10% dmg nerf overall (if you have lots of recovery, if you dont the nerf will impact in your dmg even less) dungeonwise I'm not sure about this, but i guess in a remote time of the neverwinter online history, gwf recieved about…
  • TR has aura of crt buff... TR dmg comes from duelist flurry, so their dps, if you use a defensive encounter, will not drop that much. People'd rather have 2 tr or 2 cw instead of a GWF in dungeons, and rogues don't mind about that... they just dont want to get nerfed. But ok, since 80% of the community is rogue, I would…
  • GWF is a striker, if you buy a gwf companion (sellsword) you will see that he is classified as a striker... GWF is not a tank, he cant agro very well if he goes pure defense, or even worse he cant agro without being near the mob... Tank is GF if he goes dmg he wont survive enough to tank all mobs as well where did you came…
  • Yes, they can. use impossible to catch, they have dodge and other stuffs... ... It is hard for a GWF to be invited to a party, and every party have 1-2 (Already done FH with 4 tr 1 DC, pretty fast) Yes, it is the job of a TR to do ST dmg, but the absurd dmg from TR and singularity from CW is enough to make any GWF…
  • After I saw that my **** TR friend had almost no armor pen, and now that he got some he is doing almost 3x times my dmg in boss and 80% in mobs (both of us with full most expensive dmg sets allures, him with vorpal, and me with greater vorpal) I give up, I'm doing a TR because this nerfs arent enough to justify a GWF in a…
  • Rogue has an ability that reduces almost all dmg (My friend let the boss hit him because it reduces cd or something like that), they have dodge, invisibility In dungeon, the boss battle is the main event, that (and singularity) is why no one invites gwf for DG. and when I said a good rogue can do 100% or more dmg than GWF,…
  • it is too much dmg, I estimate that a good TR can do 100% or more dmg to single target, FH boss without mobs, than GWF (both with with tier 2 equip with tier 5 enchantments, full dmg, normal vorpals and allure), of course TR should do more single target dmg, but not that much.
  • Im Complaining that no one will invite a GWF for dungeons, Rogues do sooooo much more single dmg than GWF that it makes much faster to run a dungeon with a rogue and 2 cw than a rogue, a gwf and a CW... Rogues need to be nerfed... maybe not so much... but they do. Also rogue is not only about dmg... they have lots of other…
  • ... You are saying that right now the rogues are much more efficient than other classes and they are always be picked up instead of, lets say, GWF to run dungeons. That is correct It seems that you want GWFs never to be picked for dungeons... ever. So... lets keep TR OP and GWFs out of DGs. (Ps. Avatar of war Helm is very…
  • I know that I said It should be 15% dmg buff instead of 15% CS...
  • So... you are doing charity or it is because avatar of war helm is really expensive since no ones brings GWF to spellplague... Because it is way faster and safer Spellplague (or any other dungeons with lots of holes) with 2 CW than with 1 CW + 1 GWF... I have a fixed party and they dont let me go with my GWF in spellplague…
  • No... it cant... because rogues can solo bosses better independent of the dmg
  • Rogue can 1v1 several bosses much better than GWF even if GWF had more 50% ST dmg than rogues...
  • Nerfing CW could make some dungeons impossible to clear (CN) Nerfing rogues dmg it will only slow the dungeons clear time. today, the best party to clear frozen heart is 1 DC and 4 rogues... you can finish it in less than 10 minutes
  • And list to me Dungeons that you really need a GWF to be able to do it, then list the dungeons that you need a TR... In the current state of the game, it feels that GWF are leechers
  • Spellplague... (the no GWF land) No parties will invite a GWF for that dungeon, because (1) CW Singularity, shield, repel and entangle is all that you need in that dungeon for the mobs (2) TR do much more dmg in ST than GWF. Since they dont put a cap in the number of targets singularity and shield can affect, the only…
  • Well... Aoe damage is useless in most of dgs since CW can insta kill the mobs... TR has lots of utility (way more than GWF), that smoke, the invisibility, dodge, the reduction dmg ability, etc... now with the TR nerfs maybe now GWFs will be desirables for dungeons...