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  • Problem is : it doesn't tick every second anymore. And dot lasts well 12 seconds. I don't know when it was changed. Maybe mod 16...
  • > @"noworries#8859" said: > (Quote) > Smolder has always been a 12 second DoT and still is. The cooldown is on Directed Flames and is per target, you can still use smolder/Directed Flames on as many different targets as you want in that 12 seconds. That's exactly what i am saying. When i said "if they won't be able to…
  • @"noworries#8859" To be honest, i don't think that giving any improvement to Thaumaturge to perform well on bosses is the good way to go. Arcanist, after nerfs is in a good place, i think and is completely designed for the single target. I mean, it completely lacks of aoes but has a lot of powerfull single targets spells.…
  • Nice, i still had to see pvp. Another proof that Craptic don't know what they're doing... I was waiting for a nerf (and this spell had to be nerfed anyway) but certainly not this one... You could have made the shield affected by armor pen, or just lower the resistance percentage but no, you decided to kill it. Thanks for…
  • As long as you take time to fix bugs that prevent a good balance like broken mechanics or not working feats, i'm really happy !
  • Single target on Wizard still seems ok. Just regret the 5% recharge speed on Arcane presence. Taking it out was completely uneeded imo. However, thaumaturge still doesn't convince me at all. To make it relevant again, you'd better begin by making Directed Flames deal 75% of smolder damage, instead of 50%... And allow it to…
  • > @isyutaru84 said: > Wizard: Rimefire Smolder can no longer proc rapidly on certain power casts. > > Guys what does this mean someone can explain me ? if realy know. Devs already bugged multi-proccing powers (CoI, IT) to only proc smolder only on the main target rather than all targets hit. So, no change from this one and…
  • Nice, good changes ! Just really deceived that I've never finished to kill mobs in Gaunt. Last task to acheive and the hardest, for real !
  • I had this problem in msp a long time ago. Just had to reset my keybinds. It's really annoying but it worked.
  • I thought again about BoVA losing its Curse Synergy (as it has been mentionned before). If it's not possible for you, devs, (because, in the end, i ask myself if it would be broken in AoE) i have an other suggestion : At the moment, BoVA deals 11 hits and 13 with synergy activated. Make it deal 10 base hits and 15 with…
  • You made a really good point here. But we can't balance end game based on leveling. I think we need more options. And a viable one i can easily see is Dreadtheft without it's Curse Synergy. It won't be used as a dps power at higher level but, while leveling, it can be used as one in a first time, and anyway, it'd be good…
  • I wonder if people even test before commenting here... Nobody seems to like Fiery Bolt being a strong single target encounter even if it's one of the best changes we had so far... And why ? "Because Killing Flames were supposed to be our most damaging single target encounter ?" Guys, you know what ? It has always been…
  • First of all, thanks devs and Sharp for developping this class like this. It's overall well designed and it's one of the rare classes that only need minor tweaks. Thanks for putting Repel in both paths and Icy Veins in the Thaumaturge path. We now have multiple builds available and i really like the mechanics. Personally,…
  • > @terramak said: > * Woven Tales Enchantment: The effect now properly refers to “Gold Bonus” instead of “Reward Modifier.” Seriously ? That's the only thing you're fixing when there is a massive bug on the life steal severity ????
  • @terramak Is this a typo or a buff to balance loss of the Aura of Courage multi proc ? On the class thread, powers damages were increased by 25%. If this is an intended buff, it is really welcome, thanks ! :smile:
  • I don't know if this has already been reported (and i'm too lazy to check 40 pages of discussion) but Electrum Medic Necklace and Electrum Raid Necklace have exactly the same stats (on live too). Now that they are going to be good companion equipments, why not making the second one useful by changing its stats to Crit /…
  • > Seals? Are you talking about wards instead? Exactly, I was surely still drunk ahah, I updated, thanks !
  • The biggest problem is people buying items on Zen during -40% and then selling it on ah. Bind items on ah to account and we will be done. Then, to avoid wards to be too rare to obtain, put them back to trade bars stores (to a price between the original one and the one it was before wards were deleted from this store)
  • Hit hard... Yeah Disintegrate can give some crazy numbers when cast from tab on a -25% health target but the changes were pretty balanced so average dps hasn't really changed. And with this AoC nerf, it's even worse than on live imo. And better buffers... On live, CWs can stack 2 of the 3 Chaotic buffs at the same time, so…
  • @terramak Is this intended ? It seems... Broken... That's the word, i think. Plus, i don't really see the point of buffing these weapons if new will come on mod 16.
  • Weapon master's strike still procs twice. Most of SW powers still proc a lot : Cursed Bite : twice, Harrowstorm : 7, Immolation Spirits : 32 (48 with Sparkbinder feat)... (Funny that SW now procs more AoC than a CW) TR and CW proc once/power. Don't know about HR. I think they can't balance AoC while certain classes can…
  • I always liked the way CW multiprocced things. It was an interesting gameplay imo. But it was part of the AoC abuse. It's way easier to balance it now that it procs only once / power. Now devs just have to do this for every power of every class. Actually the biggest problem right now is that we get this nerf without any…
  • > @mamalion1234 said: > With the change on elemental reinforcement you are not forced to have fanning the flame or sudden storm for single target. Yeah but net dps seems inferior without FtF on single target so... Didn't really change a lot
  • These changes are pretty nice but still nothing for SW... We reached the point where we ask ourselves if devs even read our feedback... @terramak Do you know if something else has been planned for SW on mod 15 ? Or if there is still time to add 1 or 2 changes suggested in the thread ?
  • Did you had the time to test it ? Sure, the cast time is longer but now, you can cut the rest of the animation (with just your WC) as soon as the target begins to lift up. In the end, it doesn't feel longer than before in your rotation. (Hopefully !) You still can't cast it in the middle of your burst phase (under buff of…
  • @schietindebux Actually, dps hasn't been nerfed. It hasn't really been buffed either. On live, you can already match the dps of a conq GF, in HB, on CR in a party that completes the run in 20 min. Why ? Because you gain damage on AoE and bosses are long enough for you to deal full damage. MF is a nice addition but the…
  • I finished my tests on SW (alone and in buff party) and i have to say : it's a great step in the right direction ! First of all : AoE dps is really nice now ! You did a great job when speeding up animations. - GoH is now playable and does really good damages - MF doesn't add a lot in AoE but it's always good to take -…
  • It's not dealing damage because you actually killed the dummy right before. It has nothing to do with Grasp or the Curse. It's just because the game counts the dummy as dead when he has 0 hp and so, your powers don't deal damage. (Which explains why it happened to you more often on Fury) Hopefully, it doesn't occur in real…
  • <font color = "red">If you cast Immolation Spirits when an other Immolation Spirits is about to fade, both disappear and you end up casting your daily for nothing.</font>
  • @thefabricant I did a lot more testing on the AoE setup for mod 15. I tried yours but i had the best results when i swapped Evocation for CP (with its artifact bonus). Otherwise, everything was the same (CoI on tab, ST, Disintegrate, IT, OF, SS, CP, same feat allocation than your boss loadout but without Focused Wizardry).…