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What is the Arc Client?
Install Arc

Comments

  • Fantastic, one of the best I've played. I don't give 5 stars easily but this one earned it.
  • I liked your level design in general, although there are a LOT of map transitions (maybe you could merge a few of these). The pacing is a bit uneven and the writing could use a spellcheck, but it's very atmospheric in general and I think you may have a story in here someplace I'd like to enjoy more at some point.
  • They took the "loot pinata" term a bit too literally.
  • I liked the general look of the environments and attention to small details (thanks for putting in a little reminder about characters of shorter stature), as well as the concept of the chase scene (even if it didn't feel like a pursuit, exactly). The escape in the passage was actually my favorite part. Couple of thoughts:…
  • Great collection of stuff here.
  • Also, you could change up your concept. Instead of one powerful mage, maybe a set of less experienced ones, or a mage plus a couple of apprentices.
  • Totally dug this. You need a campfire at the beginning and the unexpected jumping puzzle at the end after the chest is, well, diabolical... great work!
  • I'd like to try it, but I'll have to wait for the English-language version. :)
  • Just played the first one, Wicks and Things. Really enjoyed it, looking forward to playing the rest of the campaign! It just needs some more atmosphere, but I really liked all the little bits you can find in exploration, and the humor was well balanced. Nice work!
  • So I just finished playing this. You have some fantastic ideas here, but it needs a lot more polish. First, fix some grammar issues, of course. And I strongly suggest adjusting the text about the oddly named villages before Cryptic/PWE flag it. More importantly, some story elements are broken when infiltrating the bandit…
  • Thanks, TR was definitely what I'd been considering as the other option. I'm giving them both a try - so far, the DPS from the TR feels far higher, but I do like seeing a dwarf with a sword twice as tall as he is...
  • I think they fixed the "unable to use the Foundry" bug. ;)
  • And here I was going to post a friendly bit about adding a small hint for people that don't even know that functionality exists in the game (I didn't). Sorry you decided to get mad about it. I otherwise enjoyed it, as I noted in my review.
  • I would strongly suggest doing that so you can get some additional help with the translation. I liked the use of environmental effects and the jumping puzzle, but the story felt a little muddled and hard to follow here and there.
  • Maybe I'm just missing something incredibly obvious but I'm not quite finding how to open the inner gates - I've opened the large doors past the campsite and interacted with the (first?) large chain, but the gate hasn't opened and I'm unable to progress, I think.
  • I wouldn't want encounters to appear on a timer - players may need to AFK or just want to spend time exploring and that will throw your timetable completely off. While I don't know whether you can have an encounter spawn when one dies, I definitely know you can have it spawn from dialogue options, and you could tie those…
  • So I've lost an entire evening to this YouTube channel and considering grabbing Fraps to do something similar, albeit starting from the perspective of somebody who's already been playing for a few weeks. Good work Tsumoro, I dig your style.