Partly agree with that list. Something else that bothers me when running foundry quests is when I don't see any dialogue options I want to choose. Usually, this happens when I can only choose a surprised/exasperated/very concerned response to advance the quest, even though I am not that emotionally invested in the events…
I've only started to dig into the Foundry editor, so apologies if some of this stuff is possible with the right approach. As others have said, branching dialogue/paths through the quest is probably my number one thing, and with that ways to carry over the outcome of previous quests within the campaign into the events of…