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What is the Arc Client?
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  • You said you were arguing semantics, which I don't feel had anything to do with what I was saying or the discussion of the thread. The issue is that the NW business model is set up so one can pay cash for power items. The devs have made statements to this effect with "the auction house will run on Astral Diamonds" and "you…
  • Right but Cryptic is making Cash off of the player buying Zen to get the item, and then Cryptic absorbs the equivalent amount of cash when the seller of said item spends his ADs, taking them out of the playing pool so there's less ADs to go around. As you said, the goal in mind for Cryptic is to make us pay money to…
  • Unfortunately your post leaves a lot of questions still unanswered. Firstly, I doubt the business models are that different because we already know they use the same setup of zen <-> time currency and regular currency as the other games. STO has frequently used the idea that you "never have to pay a dime" as well. If they…
  • They have already stated they are working on classes for post-launch. It's reasonable to assume they will add races post-launch too. Did they ever state that the post-launch classes would be free? They aren't free in their other games. That evidence suggests they won't be free in NW either. If you've followed what the…
  • I certainly hope you're not violating the NDA that surely came with the beta tests. At this point we can only go on your claims, which I have no proof of and may be in violation of the NDA, and what they're currently doing in two other games. You'll forgive me if I take what their company is already doing over a possible…
  • They obviously designed a f2p model when CO and STO went f2p. They're obviously basing NWs f2p model off of their previous games, hence why you have ADs, why it's got a daily cap, why they've got it on a Zen exchange. They still have to answer to the same owners and same investors as the other games. All the evidence is…
  • Well the problem is we have seen very little from actually within NW, so we have to operate based on what little we've heard (that there are AD vendors selling things ingame, whether they're cosmetically only or not we don't know for sure) and the company's past history (Champions and STO). Considering STO specifically,…
  • Once again you are completely missing the issue. GW2 doesn't sell races, like Cryptic does. GW2 doesn't sell classes, like Cryptic does. They don't sell any items that make you more powerful, like Cryptic does. There is no wall between Gold and Gems, like Cryptic has. There is no artificial gate on earning Gems, like…
  • Wow. That's just ridiculous. You do realize that developers universally hate third party sellers for this reason, right? Most players will also agree it ruins gameplay for everyone. That's why games which sell items/power are generally seen as failures.
  • Sorry, but you are arguing semantics and either not comprehending or ignoring the issue. Does accessing a bank or repairing your armor make you more powerful than the other person? No. Does it let you access any content that someone else can't? No. Does buying armor, weapons, classes, or races make you more powerful than…
  • Except that none of those things make you more powerful, they don't give you any real advantage over a player not spending the money. Things like temporary buffs are just that, temporary. An xp boost saves you playing time to help you catch up with your friends, and it only makes a difference during leveling, which is…
  • Sure it would. While GW2 requires an initial purchase, it has a perfect model for cosmetic only cash shop. There's plenty of games which are making money while not allowing people to buy power. Dota 2 isn't even an MMO and they are making millions off of their cosmetic store.
  • Where I draw the line between free2play and pay2win is when it comes to power. Exp boosts, costumes, unique looking armor/weapon models, minipets, particle effects, toys, character re-customization, respecs, name changes, character slots. All that stuff is fine for the microtransaction store as long as it has no stat/power…
  • Well despite you flying off the handle, you're also wrong. Nobody (or at least not me) thinks anyone owes them a free game. However, you do realize that they are advertising it as a "free game" right? The issue here isn't that we're entitled to anything, it's what they're advertising vs. how the implement the "Pay Wall".…
  • I very much hope this is true. Unfortunately, at this point I can only go on past history, which is STO. In STO, Cryptic recently moved away from the "dungeon" (STF) gear drop system and is moving toward a faction unlock system where you have to pay hundreds of thousands of the time-currency to unlock and buy the best…
  • Well, despite you being condescending and insulting for no reason, people have a legitimate concern. If you think the items gotten in STO via microtransactions (ships, for example) aren't better than what you have gotten via questing, you may not have seen the whole game yet. The whole top two tiers of ships are…
  • I will play content by other players but I am more looking forward to creating adventures myself. I've got a few written up from my home campaigns that I'm already looking forward to converting!
  • They make quite a lot of claims on how free this game is and how you'll never have to spend a dime, but those aren't exactly the whole truth. Here's how it will work (going based on STOs current model): The best items in the game will not be given via drops, like in a normal MMO; they will require you spending either…