Sunburst is a "proper" 3rd. The knockback is invaluable in most T2 dungeons and its a great way to get AP, it might not heal for a lot but the cooldown is pretty decent which does help its cause. AS Forgemaster Sunburst (hallowed ground)
I see what you mean and i guess for pure survivability purposes its true, i was just looking at it from an "endgame geared" point of view which would value the healing output aswell as the bonus in survivability with the same stat where as defense would only increase survivability =)
I've been thinking about this for a while but instaid of stacking defense as "defensive" stat wouldn't stacking max hp reap more benefit? As far as i'm aware, damage *reduction* works with diminishing returns, meaning the more you have, the less impactfull your hallowed ground/astral shield and foresight become. If you'd…
So... as many people are.. i've been gearing my cleric and looking at those 4 pieces bonus. Now, the issue i'm having with deciding which route i want to go is.. how long do the 4p bonusses of Grand templar/beacon of faith last? A 45 second cooldown is nice to know but do they last 5 seconds/10 seconds/20 seconds or hell…
I don't like your skillchoice for this fight really, forgemasters requires you to build Divine power to be usefull as a heal... your not getting that from running around like a madman when you started out the fight. I use sunburst instaid and because i do keep my hallowed up about 80-90% of the time purely because theres…
I feel pretty stupid just realising this but i'm sure someone will get a laugh out of me posting this. I had no idea passives had to be "slotted" to be active. This changes everything! :(
I'm almost 60 aswell and i have been thinking about specs aswell, quite massively actually and i'm still in doubt. http://reyva.com/resources/neverwinter-powers-feat-simulator.9/#bN9nefM4cbytj1ux8TomATpQVzXG8JrkrCM6qYKgAI2iECt948sOD0Aqttv1mCWpgFugj this is what i'm looking at, would like some feedback aswell(could make…