First of, Bilethorn procs on mirage clones attacks, in second place you get action points too when those clones attacks. Then we have the ton of damage that comes from those weapons that literally deals almost the same damage as the player. in a combat log, you can see that they double the damage of your at-wills (they are…
Main ST encounters didn’t get any increase on Arbiter. Daunting Light +0%, Forgemaster Flame +17% While all other classes got an increase of 30% of their encounters magnitudes
The only ones that really cry are the ones that never showed up in the Leaderboard, and now using Cold Iron Warrior and Mirage set they feel like beeing finally good in some way
If Mirage set will remain like it is right now, the game will lose his sense of progression. No one will even aim to run TOMM or ZARIEL again, since just farming a 9 module old content, they can get the best weapons in game. You are supposed to advance and step into tomm to get those weapons, and then move to zariel to be…
I'd call what happened to those companions and/or Mirage weapons, a fix. it's unreasonable that each of those stuff deal 30% of your damage. People also bought Green Slime in AH for millions of AD when Combat Changes came to preview, just for a tooltip error. you think they should refund them? or maybe they've just learn…
Yh... maybe i'm a elitist, but who never did a trial (without getting carried) won't be able to understand why we all care that much about Celestial Weapons. I think in that game ppl should aim to become stronger, and better... to be able to close the harder contents. And from those contents you get a reward that will let…
Mirage weapons should be just nerfet to the ground, and put back to the place they belong. 9 mod old weapons MUST not be better than Trial's weapons. MW weapons should be just right after those, at 3rd place, since they can be bought from AH, and there's no effort in obtaining those...
> @"raziel2004#7353" said: > Just change every weapon %dmg to % power then everyone can shut up n focus more on IL. This getting boring already. What’s boring? Giving feedbacks? It’s a shame seeing all server in River District gathering Mirage weapons Without talking about Active Companions and Collars CR huge problems...
Having those potions (that noone confirmed that's a real thing that will come) in like 6 months or 1 year? what should we do in the meantime? playing another class or take a break i guess...
i quote myself ... we're just asking to remove the Critical Severity on forte option for DPS paragons or even better add other potions that can grant 7.5% on other stats such as Critical Chance, Accuracy or Combat Advantage.
As you said "Variety is good", the point is that there's no variety in potions, and that's a big issue in balance! leterally everyone cap Critical Severity to 90%, without even cap the rating. And that's because of potions that gives up to 17.5%. we're just asking to remove the Critical Severity on forte option for DPS…
I think the better way is to nerf Indomitables and Warlord. or we will come back here every day to make nerf every single overpowered companion they will find.
The real problem of the Arbiter, aside of the unchanged/nerfed magnitudes, is the Critical Severity on forte that doesn't allow you to min/max properly your stats. Also this combat system doesn't plays in our favour, since we should rework our rotation in Trials, so that we always start with full stacks of Ribcage our main…
Please, don't get me wrong. That wasn't a threat. Those are the feeling of all the end-game players in PC. we always refused to play with active companions, because we don't like the idea of nerf ourself to make our companion deal more damage. We're not asking to remove active companions, but just to balance them to…
No.... in the previous system we had base damage that came directly from weapon, in this system it comes from IL. This "base damage" should be treated just like all the other statistics. In this way you can keep it in the main-hand only, we won't ever have problems as the ones you was talking about.
@"noworries#8859" could you please take into account this suggestion? we really need more variety of those potions. Atm there are classes that can reach (in combat) 90% on 4/5 of their offensive stats, and others that can barely cap 3 only. Thanks, Aster
In a long term point of view, Weapons needs some changes in general. Personally, the only thing that comes to my mind that could fix that big problem is to add some "Base Damage" to the main hand weapon, damage that will directly be added to the one that comes from IL. So that, for example (don't take into account those…
Most of, i won't consider lowering my HP to 550 and 49k IL just because i need to stack Goristro+Ribcage the solution. In Zariel i will die at the first cluster or wn... And i won't repeat myself again, there's not only DPS in game, also Tanks and Healers matters for non-solo contents.
Maybe as a DPS you can find a way to, but not all dps classes are equals and most of... we're talking about gear that must be used also by tanks and healers. The main reasons of that post are* Those percentages needs to be adjusted to the higher base HP and lower base floaters this combat rework brought with it * Healers…
Also Goristro Horn’s last 2stacks, are really unstable... even on ranger, that’s the best encounter spammer in game... Maybe his stack cooldown need an adjustment too
The question is: were you able to proc with at-wills before conbat rework? If the answer is no, will always be a no. If the answer is yes, then maybe now you’re not able to do it anymore(lower floater, higher HP)