After the first two it's hardly worth the time. And that's been, at best, ~3.6k. At least the skirmishes are rewarding 850 rather than 200 now. Still an insulting pittance. Of, course, they'll just keep hiding behind "thread hostility" or whatever term they used. Pretend all is well and the only thing people want back is…
I've yet to get much more than 10k a day per toon. Skirmishes still don't give the correct bonus on first two plays and as a result aren't even queued for anymore, PvP queues take half an hour to fill and give out 1,200 - damn it, put the hourly events and daily quests back! You claim to have intended to increase rAD…
Perhaps you're right, but the game is at least marketed as an MMORPG, and thus personally leads me to believe that is where the emphasis should be. But, I digress - despite seeking to be a well-spoken gentleman, I am not always able to convey my thoughts in an understandable fashion, which can lead to frustration in all…
I stand corrected. It is perhaps more complicated than I have in places suggested, but as the french I keep quoting goes, c'est la vie. However, my points on this being a roleplaying game and, more importantly, that this is not the place for such discussion stands. I might start reporting comments.
If you really feel popping open a little window, pressing a few buttons and moving on is playing a role, frankly your aspirations are quite dull. I'm sorry. In any case, the reward ought to be linked to the expenditure of effort required to earn it. That's how real life works. That's how a healthy economy works. This isn't…
I apparently cannot repeat this enough for it to sink in; it's an RPG. Roleplaying should be the focus, and, thus, the most rewarding part; not managing unseen little gremlins. I find it baffling that this point is apparently too fine and too subtle for too many people to comprehend; it seems quite salient to me. Maybe…
I'll have to remember that. Someone told me that was a good idea in STO, but if it's against the rules, I'd better stop. I wouldn't say I have multitudes, though.
On bitterness; take care not to presume you know what is in another man's heart. A low and petty blow, the surest route to animosity. On the boldfaced point, I could not agree more - that has been my point from the beginning. On the underlined I could not agree less. Read my lips … >SIGH< Just read my posts again. I will…
You should be able to easily customize your characters - period. 40k AD to transmute a lv66 item is stupid. It has no impact on the larger game economy; it has no impact on real gameplay. It's just vanity. I know vanity pays, but it's not that valuable to the players, and thus just smacks of baldfaced greed.
I cannot say this clearly enough:The leadership nerf was needed and there are a myriad of other issues to discuss. The people who are prattling on ad infinitum about the axed leadership diamonds want to get a whole lot of something for a whole lot of nothing, TBH IMHO. The end. The [admittedly dubious] stated intent was to…
I forsee another potential problem with this tactic. Not only is much of the player base leaving (meaning fewer people buying), but AH prices are adjusting to compensate for the drop in rAD rewards. The AH may not be very profitable for much longer. In any case, it's a HUGE shift in the game's economy, and the shockwaves…
My guild chief is helping me see this whole thing in a different light; it's a shift in economic models from a strong allotment-based (rAD) system - which he says you're pretty much a sucker if you lean on that - to more of a player-exchange economy - sort of like moving from welfare to the stock exchange. It is a bit of a…
My guild chief is helping me see this whole thing in a different light; it's a shift in economic models from a strong allotment-based (rAD) system - which he says you're pretty much a sucker if you lean on that - to a player-exchange economy - sort of like moving from welfare to the stock exchange. It is a bit of a shock…
An interesting point to be made: this move is in contrast to recent research on the neurochemistry of gaming. It's a risk-reward formula that, upon reward, creates a measurable endorphin high - similar to that from narcotics, actually. What they've done is significantly cut the reward experienced. What we're left with is a…
I am not, but they need to buff up these pathetic rewards before I can stand coming back. I left Star Trek Online because of the grindfest, (and a myriad of other reasons, but this one is the most relevant to the discussion) But, it followed me. The least they can do is make the grind worth the time.
Sadly, I think you may be right. They will be shocked to learn their player base has evaporated because this "free to play" game has in fact become practically impossible to play for free. Even more tragically, it's entirely plausible that, upon discovering this, they will fire the staff which made this change, but then…
Honestly, I don't see the comparison between daily rewards and leadership; one is active, the other is passive. One involves making an effort to go out and actually do stuff, the other involves clicking a few buttons and moving on.
Perhaps changing the leadership rewards to make it a side alley for making AD rather the huge interstate highway it was would have been wiser than axing it and implementing the other changes. rather than taking that, they rather reversed the idea - but destroyed the highway, as well.