I really liked the set bonuses for PvP Gear, especially the TR one. It's sad to see them go. Is it at all possible for PvP gear to keep its bonus? The gear is only used for PvP anyway and it really enhanced the playstyle of a bunch of classes
Feedback: Lifesteal I really don't like the randomness aspect of the new Lifesteal stat. As a poster said above me, it's thematically incoherent. But furthermore, it also introduces more random elements (which is not a good thing), it has the potential to screw up combat (reliance on lifesteal procing on high dmg attacks),…
Hey, thanks for the reply. The only issue I see is that you listed 4 encounters :D I tried your setup out today (minus the 4th ITC you mentioned) and it did seem to work quite well. Dazing strike seems to be really good in PvP. I'll keep on fine-tuning the details, but this seems like a great base to build on.
Assuming the chance for each drop is equal, the chance of you getting the specific weapon you want out of the three possible weapons after x amount of attempts is: 1: 33.33 % 2: 55.56 % 3: 70.37 % 4: 80.25 % 5: 86.83 % 6: 91.22 % 7: 94.15 % 8: 96.10 % 9: 97.40 % 10: 98.27 % (1-(2/3)^x)*100 So 1 in 5 people will need to try…
Oh well, idea shot into the ground then. Interesting to muse on though: if the game originally had 4 encounter power slots, and someone suggested we should reduce it to 3, the feedback would most likely be even more negative then what I see above here. So is it because the game is currently balanced around 3 slots? Or is…
Gold does have uses! Go to protector's enclave and you can score keys for ~120 gold, or pres. wards for around 12 each. In my eyes, the best way to fix this issue is as such: 1. Allow equipping two sets of gear at a time, and allowing you to switch between them with the click of a button. That way, every time you switch…
o_o Wow, it's impressive you know this info. I read all their blogs and didn't see them mention anything, so I thought only devs would know how the new ones work. Hmm. So now you need 4 times less wards than before. But like you said their value should still be the same, which is nice! Care to tell how you know this…