Seriously? That's just lazy and lame. So you're forcing us to take traditional D&D abilities scores based on class yet behind the scenes they don't do anything for our character classes? Why bother to have ability scores at all?
Sadly all characters will be clones of each other attribute wise. With the changes, even healers will want Dex for crits. Outside of tanks, DPS and Heals will be carbon copies attribute wise. It seems very odd to me design wise... :(
I'm sad too. Maybe offer a free class conversion with Mod 16 cause I'm not sold on healing in neverwinter. It's clunky at best having to find folks in chaotic battles. And while many may like it be good at it, some of us don't want to play that way.
We really should have the ability to reroll attributes. It's odd to me that Wisdom which is a staple of Clerics in D&D does Incoming healing bonus and control resist but nothing for outgoing healing. Such a waste. Seems like there will only be 3 viable attributes for all classes with these changes. Likewise the Boons are…
I love the wand, possibly one of the best items in the game. Certainly one of the most fun, but for the love of sanity tone down the butterfly duration!