Thats all well and good that you remember and know of this role, but this isnt directed to people that know, its directed to people that clearly dont, I cant count how many times I've been playing my cleric, the moment the boss fight starts, I'm on my own, and I'm sure the few other clerics around (which there are few it…
There really is no reason to be so aggressive about it, I can only assume you are a GWF and you feel that your class can do anything you want it to, which to some degree is true. I merely wanted to point out the need for a blocker, and I figured the easiest way to get peoples attention was like this. Also, people reading…
I think the main point of my post is muddled by the specification and responses to them on a per class basis. My real point was this, Guardians cant tank everything, it doesnt happen. People need to learn to break up how they deal with the lesser mobs. Most people the moment they see that boss have blinders to whats going…
I know you dont want to be pushed into a category, it hurts to feel like there are limitations. but its a game, they are there, and its fine to play, but when playing a cleric and I watch the '3' rogues in my group run off and DPS the boss while I stand there and die, and when I say they need to protect me I get yelled at,…
How do you know that one of the 60s isn't a great weapon fighter? The dash doesn't allow you to move around the field nearly as easy as a rogues ability to roll/stealth/ and just straight up teleport every few seconds, and while you might have AOEs as a great weapon fighter, that can allow you to help with the mopping up,…
I thought about a single skill item or chest per map, and that idea does work, with my suggestion you could have longer maps that slowly include more however, like the first chest could unlock immediately. The main thing here is that, a correctly designed dungeon, you will never see a locked chest.
it really depends on what you want to use the chests for, this is more of in the context of a hidden room, or a skill check to unlock a hidden room to gain access to a chest, or just answering a riddle correctly. what you are talking about is optional quest goals over all
@wuhsin: I get why you might not like the timer idea, but really its just a method to prevent exploitation, if you have side goals, you just have a path that leads towards the side reward that has the chest, and if the path takes longer then the unlock, or the total time to get to the path and complete path, then the chest…