would be a good idea, with your mention of it not being solely relied on. there needs to be several metrics, or possibly different queues. if was only based on success rate, then someone who pugs and get bailed on, would never have a success a success rating, or some higher level players might resent feeling they have to…
had to learn from outside video as well, did several runs initially before knowing anything about the gems. no complaint there, I have no problem with there being complex or multi-stage runs. and personally have only seen someone typing tips once. which was of course helpful. all that being said, with all the excellent…
Thanks for the suggestion, currently you cant finish the trial by just by "finding a friend". From the useful input on this thread, I would personally guess that reducing the number of people would seem to be a problem. Yup, it's true that some people get carried, don't know how to use gems, or dont know how survive the…
Reducing the AD bonus for random queues was a really poor decision. you would think that you want to keep population up, and have higher level people still involved- now you have nerfed the only incentive for anyone to use random queues. Was bad enough already before the update that queuing a second time wasnt even worth…