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  • The patch didn't really change the build at all. The overall dps went down due to the nerfs, but it didn't actually change anything. Bosses don't autoattack so no reason you can't solo a boss as any class in the game. Long as you're dodging the AoE's you'll eventually kill the boss. Every class in the game does better dps…
  • Don't aim for a particular crit percentage. That's bad advice and wrong. The correct way to do crit is baseline 2000 crit rating + ~750 per rank of a vorpal enchant. Anyone telling you to aim for a specific crit percentage has no idea what they are talking about. Crit percentage is influenced by many many things, and…
  • I don't really understand the question. The stat priorities and caps are things to aim for, not things you must have to use the spec. @ascendasz my gear and stats aren't set up perfectly by the guide so they aren't a great example to follow anyway.
  • Vorpal enchant just doesn't show on the character sheet.
  • So you just restated what we already knew. Blitz is pretty much better all of the time. Also PotB is NOT an instant cast. In fact it takes longer to cast than blitz. You sort of float up in the air and cast it....takes like 1.5 seconds at least. If you jump to cast blitz it's instant and you don't move backwards.
  • Because aiming for a percentage has nothing to do with optimizing your dps. More crit % is always better dps as long as you are under your crit rating cap. The crit rating cap is saying that up to that amount crit rating is better than other stats. Or maybe in terms that you seem to think in: If you want to have 50% crit,…
  • Stop telling people that % crit means anything in terms of DR. It does not. Crit rating DR increases with Crit rating and Crit rating only. You can have dexterity to the moon and all the free crit you want from feats and this will not change. If I remember right the basic idea behind the 750 crit rating was that this was…
  • I did not calculate past the 25% vorpal, but that same rule should apply yes. The number may be lower than 750 since crit DR starts around 2000 (meaning that crit scaling is inherently worse as you get more of it, even counting in a larger vorpal). If you can find the post where I got the 750 number you can probably follow…
  • Nimble blades is worth 3.5% dps at most, but it does not apply to the bleed at all (this would be hard to prove but I am pretty confident that this is a fact based on how other things interact with the bleed) so it's actually at most 1.5-2% dps. Deadly Momentum is more along the lines if 7-8% damage buff. 5% crit is worth…
  • I haven't really played any dungeons since the nerfs so I can't really speak on how we are in comparison to other classes. I do definately feel that we were not so overpowered that such a big nerf to executioner was necessary though. My thoughts on the rogue changes are basically that the team failed to accomplish anything…
  • The crit caps I post are just the points where power becomes better than crit. With more crit severity crit rating scales better.
  • Nothing significant changed. Executioner does less damage but it's still the best.
  • The note on recovery was meant to say I don't have a hard number. It gives you the point where the DR kicks in.
  • You shouldn't shoot for 2900 recovery. Did I not change it to say that?....and it says how much crit in the same place you got those numbers.
  • The bleed lasts for 10 seconds, It takes about 2.5 to charge up. So you essentially have 7.5 seconds to do everything else between casts of flurry. Wicked reminder has about a 5 second timer....so it is reasonably easy to maintain if you're using impossible to catch (like you said you were).
  • What you're missing is that by not running Wicked Reminder you are straight up losing 20% dps. If you feel you absolutely must have impossible to catch (which you usually do not), then drop lashing/dazing from your bar and take wicked reminder. It may feel like lashing is doing a ton of damage because it can crit hard, but…
  • Ya, I said executioner is still better. The point was that scoundrel is reasonably close now if you wanted to play it. It's less dependant on overrun critical or the bleed in general. I suppose you trade that off for action rush procs to some extent, but that's still a smaller part of overall damage then getting that…
  • You realize wicked reminder has nothing to do with armor pen right? The debuff stacks into negative armor ranges. Also Wicked reminder is a small range aoe, it does tons of damage.
  • Well maybe you were not getting crits then. I know when I tested it on dummies I got pretty comparable numbers. If anything on actual mobs they should be closer since scoundrel takes less of a hit by the bleed dropping/not critting.
  • You were using Duelist's Flurry in both specs right? Duelist's flurry is most of the damage for either spec.
  • Ya I already pretty much never used SE anyway, so using it now is probably completely useless. A threat drop can potientially be useful so I should probably update the guide to reflect that.
  • If you are following my guide you have enough ARP that the enemy effectively has 0 "armor" anyway.
  • Typically I make sure to only group with competant CW's. So I use Dazing Strike, Wicked Reminder and Smoke Bomb. Wicked reminder/dazing can hit everything, and stun / weaken them.
  • So maybe you never did competitive PVP or end game raiding in WoW, but you actually have to do all those same priorities, and then some, on top of knowing how to perfectly maintain this rotation. That's why the game was fun. Yes casual players can learn the rotation, spam it and do mostly ok, but the good players are the…
  • Well the 6 second idea was just optimal. As in a way to get 100% uptime on that 10% damage buff. In all reality you probably aren't going to hit it on cooldown anyway. So I guess what is more important is getting AP regen sufficiently high. @bdschuss Your explanation of that makes more sense. How arbitrary was explaining…
  • That still doesn't change the problem I wanted fixed. Even if you make the change you suggested, there is still only one way to play PVE DPS. I want at least 2 rotations for PVE DPS that are at least reasonably close in performance. Not 1 slightly less boring one.
  • The people saying the difficulty of use is what balances it are the ones saying it's hard to use, not me. >.>
    in Re-work? Comment by solsol1337 June 2013
  • Crit severity is applied after all damage buffs. So.....no, it isn't compounded. It's linear. Also the issue here was never how crit chance changes your damage, we're talking about crit severity. I have a very lengthy and detailed post giving an accurate depiction of how to value crit rating.
  • I honestly don't know. I know you need at least enough recovery to cut off 2 seconds or so from your dazing strike. The Catspaw Style buff lasts about 6 seconds give or take. So 100% uptime on that would be good. You also need enough AP regen to be in lurker's pretty often. So....ever how many % CD reduction it takes to…
  • The exact same rotation as the cookie cutter execution build, except using dazing strike instead of lashing blade.