Spamming at-wills is such fun. NOT recovery and lifesteal removal 50% forced crit cap combat advantage cap Guess they wanted to cap/remove fun too. Time to find a new game
Honestly, I feel like Masterwork tools are useless. Anyone working on masterwork WILL use a gond hammer. There's no way around it. These tools should be replaced by upgrades you apply on an already existing tool (aka, a gond hammer) and have increase slightly the proficiency and focus. Each one able to be applied once, for…
Major power armor kits +1 only give 200 power (same as regular) instead of the expected 220. In addition, every +1 armor kits I've seen say "equip" while base quality say "reinforced"
Sure, but it's a 5% crit to yourself too, so you can balance your stats with 5% crit less, which can make it easier/better if you don't have to get suboptimal enchants. In addition, it buffs your party if they happen to not be crit capped. Abyss of chaos, based on those logs, is around .8% of your dps, it's quite…
I've played around quite a bit on my CW and there's a few things I've noticed. First is that our aoe is considerably weaker initially and barely stronger later. This is mostly due to the nerf to chilling presence and our incapacity to build arcane stacks quickly. Spell storm is still required for aoe otherwise the damage…
It's useful in other areas such as fbi's ascent and msp for mob clearing (get to mobs faster and since you essentially stay in combat constantly, the recovery becomes relevant). For Tong, it doesn't get much use outside of combat since the zone is huge but with few fights. It's really just a movement speed buff at that…
I'm actually starting to wonder if the manalord boots wouldn't be better than the enduring boots. It would allow for the removal of a demonic enchant on the companion for a black ice, which would be a 300~ power increase and a bit over 2000 recovery along with roughly 6600 hp. Starting to think that could out weight the 3%…
The thing with the bracers is that they are a percentage increase and not a fixed amount. As your own base power increase, their effectiveness also increases. If they worked after buffs, they would be very close to a 5% damage increase (the formula would be X/X+1 where X is your power %. Instead, the bonus is worth about…
While aura of courage does indeed boost damage, not using savage enchants means no lifesteal at all, which is problematic. Savage enchants provides 2400 hp (only 1600 less than a radiant 14) while providing 600 lifesteal. For the artifact, it's far better to use a heart of dragon and purposely miss than using either of…
no, I don't consider that oppressor should be the go to control tree. It's just a name. When I read "oppressor, thaumaturge, renegade", if I had no knowledge of the game, I wouldn't be able which one does what. It's us players that gave these paths labels. If the names of the paths were "controller, damage dealer,…
It's easy to see what people are thinking when it comes to buffing CWs. You just have to READ THIS VERY THREAD. I mean, seriously? My opinion might not be correct but it's fair, not because it's my opinion, but because my opinion ask that the class gets right in the middle of the rest with a preferable + or - 5%…
While I don't disagree with you that CW are at a significant disadvantage compared to most other dps spec, the difficulty of playing the class at its full potential cause 2 things: CWs players think the class needs more buff than it really do AND it cause them to and they blame their bad damage on the class rather than…
11k is too low for raq, 12k is just right. 13k is way too low for req, 14 or even 14.5k would fit it better. Reduces those numbers to current numbers when going in as a 5 man team.
Skill definitively save the CW from bottom tier dps. It's just not enough to bring it to top tier dps. As for debuffing, CWs at least bring very strong dps when speccing opp support (for a support, that is). So there is that. It's actually a feature that makes CWs wanted in CR since you want dps to not be tied to a single…
I've done a dungeon today, as dps. A tong (random REQ) and a msp. Yesterday I did CR as dps, again. Both of those are with random players that I had never met, btw. I'm not saying that the state of the game is good for the CW because it's not. But we aren't doing half the damage of other dps either. The truth is, most CWs…